Jump to content

gyurka66

Member
  • Posts

    122
  • Joined

  • Last visited

Posts posted by gyurka66

  1. Hi,

     

    As many of you know, Developers started Kickstarter program to get some investment to their project. There are lots of information about game features, but I would like to speak about "Territory Control".

     

    eaf3c32b0a1a9de08f2094f1e29eb864_origina

     

    It could be very interesting aspect of the game. Information about this part of the game is very small:

    "Territory Control is about securing land on planet grounds, for strategic, economic or safety reasons. Owning a territory is done via the deployment of a Territory Unit, which will grant you or your organization rights to control who can do what in the 1 km wide hexagonal tile associated to it. With territory comes battles, and the need to protect, federate resources and defenses. We will introduce Safe Zones, in particular around the arkship, for more peaceful territory ownership and role play."

     

    Territory unit is the great idea of NQ. no doubt. But just because information is very small, let's speak about addition secure it can bring. I played 1000+ hours in the game called Space Engineers. An idea of the game is very similar, so I very often make a projection on this game.

    There is a big problem for planetary building - digging under the base. So there is no any defense (except using bugs, which is not a solution). Players simply can not protect base well from that, so base become an easy target for any player (especially if the base owner is offline). As result of that, building on planets is very unpopular.

    How to solve it (IMO). I'm sure if Territory Unit will protect the territory from any terraformation (for enemies) in it range, it will prevent any kind of digging abuse. So enemies will need attack base/city with traditional ways (in other words, play game as it should be). In the end, both sides will have a chance to fail attack or defense.

     

    It can look unreal, but we speaking about the game, we speak about example, which already broke a lot of fun in other game.

     

    P.S: It is not Safe Zone, this is way, how to protect ground buildings from "No Risk" destruction. Players will have options to attack with vehicles, ships or with a weapon in their hands.

     

    Thanks,

    Archonious

    This is excatly what they plan.

  2. Player issued currencies could work once factions get established but i have to imagine that there would be a lot of people who have not learned about hyperinflation and would piss a lot of people off my making them broke overnight.

     

    I don't really like the idea of there being any npc's in the game and having a currency brings up a lot of problems with how you bring it into existence when the only people to buy and sell to are other players. I don't really like the idea of the ark ship buying stuff from you that seems kind of lame.

     

    Minting gold into coins sounds like a good idea.

    Excatly what i meant.

    But because this factions would take a lot of time to rise.

  3. "Hacking comes to mind here. Imagine scripting a code that allows the override of territory control. I know, it's impossible, no? But to think of how that could possibly be countered..."

    Well thats basically hacking the game.

     

    You would be banned for that.

  4. And how did you imagine this supervision? There wont be such things in this game devs will only harrass cheaters. They want the community to form community (this makes no sense :( ) and protect this community from pirates.

    and imagine you control the 70% of the galaxy and then a dev just ruins your empire.

  5. I think it would be awesome if kickstarter backers got a special cosmetic item or set of items, that could only be obtained in that way. As the kickstarter is only open for a month, as well as before the game even comes out, it would be awesome years down the road (assuming the game is still popular then) to still have that one unique item that no one else has, that you got for backing the game before it came out. It would be a permanent testament to backers forever.

    I dont like cosmetics but this would make more people back hte project.

  6. You definatly put a lot of thought into it. I personally would love even realistic gravity, and maybe in 10 years we can get that. But I can tell you for now that is a lot of added calculations to tax the servers.

    Sure its not many per player, but for thousands of players and millions of obkects it's a lot. And the devs seem to be taking large steps to reduce that for now. But once Carbon nanotube or Quantum computers hit the market its all good.

    Right but Quantum computers will be bad in this kind of calculation. I wondered about a quantum data transmittion module. You would have one on the server and one on the client for instant trasmission but i think quantum computers will be used more for intelligent AIs because their unexpectable behaviour.

  7. Hi,

    I imagine that there's a currency in the game for the economy.

    If that currency was a crypto-currency (like BitCoin or Dogecoin) it would allow players to convert their in-game income into "real money" (and vice-versa).

     

    This would be a big move for this new kind of MMO, saying "Players can earn money playing our game".

    The Organisations would have a real GDP !

     

    What do you think ?

     

    (The only problem I see is the that you could "pay to win" by putting real money into in-game money but maybe there's a way to avoid this.)

    Well you will already be able to buy DAC for real money and sell it for ingame money(pssst, i think its a bad idea.)

    but we could solve this by you can only buy and you cant sell

  8. Well, you can't have a global playerbase and have an FPS system in place. It's a trade-off that not really affects most of us in a negative way.

     

     

    The Avatar-Vs-Avatar is a thing called "active lock-on", means basically you keep the corsshair on someone like a mouseover and fire. The devs may choose to go about it that way on the tab-targeting system.

     

     

    As of ships, space battles hapeen with the aid of targeting computers. You can't hit anything otherwise due to the distance involved. Rel spacebattles don't happen with broadsides likes in Star Wars and definitely won't happen with a WW2 style dogfighting like in Star Citizen :P

     

     

    In any case, I don't believe anyone really bothers with a stat-based system. It's the scope of the game that matters, not the combat solely. Combat is an aspect of that general gameplay, not the focus. The focus is on the living and breathing universe.

    Bad combat can ruin non-combat focused games.

  9. Really ?! You guys want some shitty Space Carebear game ? Great, just go play Hello Kitty Online then. You don't have a clue of what you are talking about, it's sad and hopefully the devs will never follow your idea of a game.

    I never said im against piracy or PVP. I dont even like the idea of arkification(expect starting area).

    I mean i think the economy and everything will be ruined without peacekeeping forces and i hope (and i"m almost sure) some players will take the role of crimefighters.

  10. under simplicity i mean that when your ship changes the game does the maths before launch.

    i mean it saves how your ship will react to aerodynamics to keep the servers from exploding.

    and the aerodynamics should be only used to prevent players from powergaming.

     

    Like invincible flying boxes covered in weapons

  11. Orbits are hard. Very hard. The consequences are vast and not what you wanna face in an mmo. Try ksp and rethink your statement. Even atmosphere is hard. You have to build a plane that really could fly. You need jet engines for suborbital trajectory and rockets for orbits. That goes too far in a mmo. The load on the servers would kill the game

    they could simulate aerodynamics not as realistic.

    and planets will be spheres so there will be gravity or otherwise you would fall off the planet at the south pole.

    and there will be super-modern sci-fi engines.

  12. Why are "ion" engines nuclear?

    how can /fusion/ "ion" engines utilise uranium?

    How can thrust be independent from acceleration?

     

    How can a /solid/ chemical thruster utilise hydrogen as fuel?

     

    why not boil it down to a set of parameters?

    Perhaps Ion has multiple meanings

    and i think he mixed up hydrogen and uranium

×
×
  • Create New...