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Posts posted by gyurka66
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Player issued currencies could work once factions get established but i have to imagine that there would be a lot of people who have not learned about hyperinflation and would piss a lot of people off my making them broke overnight.
I don't really like the idea of there being any npc's in the game and having a currency brings up a lot of problems with how you bring it into existence when the only people to buy and sell to are other players. I don't really like the idea of the ark ship buying stuff from you that seems kind of lame.
Minting gold into coins sounds like a good idea.
Excatly what i meant.
But because this factions would take a lot of time to rise.
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"Good day, gyurka66.
I doubt it. The developers did say that the territory control units can be hacked."
But not torough Lua that would be too OP.
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Hi, i'm the type of person you are worried about. I can safely say that the loot drops will have little to no effect on my motivation to hunt other players.
Then you are a griefer douchebag.
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I hope we wont be able to sell DACs for ingame money
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"Hacking comes to mind here. Imagine scripting a code that allows the override of territory control. I know, it's impossible, no? But to think of how that could possibly be countered..."
Well thats basically hacking the game.
You would be banned for that.
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This can be easily balanced by weak skills.
Wait you just backed WITHOUT watching the video!?
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And how did you imagine this supervision? There wont be such things in this game devs will only harrass cheaters. They want the community to form community (this makes no sense ) and protect this community from pirates.
and imagine you control the 70% of the galaxy and then a dev just ruins your empire.
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I think it would be awesome if kickstarter backers got a special cosmetic item or set of items, that could only be obtained in that way. As the kickstarter is only open for a month, as well as before the game even comes out, it would be awesome years down the road (assuming the game is still popular then) to still have that one unique item that no one else has, that you got for backing the game before it came out. It would be a permanent testament to backers forever.
I dont like cosmetics but this would make more people back hte project.
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Well. there will be a terminal element. if we will be able to connect things trought networks then proggraming a mission terminal will be a fairly easy thing.
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I think i did'nt understand you. Do you think random areas will dissapear into thin air?
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You definatly put a lot of thought into it. I personally would love even realistic gravity, and maybe in 10 years we can get that. But I can tell you for now that is a lot of added calculations to tax the servers.
Sure its not many per player, but for thousands of players and millions of obkects it's a lot. And the devs seem to be taking large steps to reduce that for now. But once Carbon nanotube or Quantum computers hit the market its all good.
Right but Quantum computers will be bad in this kind of calculation. I wondered about a quantum data transmittion module. You would have one on the server and one on the client for instant trasmission but i think quantum computers will be used more for intelligent AIs because their unexpectable behaviour.
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Hi,
I imagine that there's a currency in the game for the economy.
If that currency was a crypto-currency (like BitCoin or Dogecoin) it would allow players to convert their in-game income into "real money" (and vice-versa).
This would be a big move for this new kind of MMO, saying "Players can earn money playing our game".
The Organisations would have a real GDP !
What do you think ?
(The only problem I see is the that you could "pay to win" by putting real money into in-game money but maybe there's a way to avoid this.)
Well you will already be able to buy DAC for real money and sell it for ingame money(pssst, i think its a bad idea.)
but we could solve this by you can only buy and you cant sell
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Well, you can't have a global playerbase and have an FPS system in place. It's a trade-off that not really affects most of us in a negative way.
The Avatar-Vs-Avatar is a thing called "active lock-on", means basically you keep the corsshair on someone like a mouseover and fire. The devs may choose to go about it that way on the tab-targeting system.
As of ships, space battles hapeen with the aid of targeting computers. You can't hit anything otherwise due to the distance involved. Rel spacebattles don't happen with broadsides likes in Star Wars and definitely won't happen with a WW2 style dogfighting like in Star Citizen
In any case, I don't believe anyone really bothers with a stat-based system. It's the scope of the game that matters, not the combat solely. Combat is an aspect of that general gameplay, not the focus. The focus is on the living and breathing universe.
Bad combat can ruin non-combat focused games.
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Really ?! You guys want some shitty Space Carebear game ? Great, just go play Hello Kitty Online then. You don't have a clue of what you are talking about, it's sad and hopefully the devs will never follow your idea of a game.
I never said im against piracy or PVP. I dont even like the idea of arkification(expect starting area).
I mean i think the economy and everything will be ruined without peacekeeping forces and i hope (and i"m almost sure) some players will take the role of crimefighters.
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You should have made a Choice for sleeping animation.
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You should come up with an original name.
This idea is cool.
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I think there will be no protection expect ark areas.
I hope there will be some kind of crimefighting from the players otherwise the game will be a chaos.
Just imagine it as a social experiment. a clash between "It's just a game let's GRIEF" type players and the peacekeepers.
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under simplicity i mean that when your ship changes the game does the maths before launch.
i mean it saves how your ship will react to aerodynamics to keep the servers from exploding.
and the aerodynamics should be only used to prevent players from powergaming.
Like invincible flying boxes covered in weapons
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Orbits are hard. Very hard. The consequences are vast and not what you wanna face in an mmo. Try ksp and rethink your statement. Even atmosphere is hard. You have to build a plane that really could fly. You need jet engines for suborbital trajectory and rockets for orbits. That goes too far in a mmo. The load on the servers would kill the game
they could simulate aerodynamics not as realistic.
and planets will be spheres so there will be gravity or otherwise you would fall off the planet at the south pole.
and there will be super-modern sci-fi engines.
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I would be happy to see aerodynamics.
otherwise we would see Giant flying powergame boxes wich is not cool.
but aerodynamics are really CPU intensive
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Why are "ion" engines nuclear?
how can /fusion/ "ion" engines utilise uranium?
How can thrust be independent from acceleration?
How can a /solid/ chemical thruster utilise hydrogen as fuel?
why not boil it down to a set of parameters?
Perhaps Ion has multiple meanings
and i think he mixed up hydrogen and uranium
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Just imagine: You build a massive citadel on a planet for your faction. Then a random disaster destroys the whole thing. I think it would only be okay if there would be a really easy way to defend against the elements
Territory Control
in General Discussions
Posted
This is excatly what they plan.