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Fra119

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Posts posted by Fra119

  1. 1 hour ago, Haku0814 said:

    I'll have to double agree on that, +25%/10% from maxing some of those skills WILL make a big difference. Just piloting skills and not placement, you can hit +35% thrust to all atmo engines.

    Piloting talents are all mandatory imho, I'm flying with everything at lvl4 (including putdowns) and 5days away to max the container mass reduction talent, I've seen my ship change quite a lot over the time, I remember struggling to re-enter the atmosphere with 500t cargo when I first built it, now I can go in and out of alioth with 1kt no problem, and there's still room for improvement.

    Still a bit skeptical about the fuel mass reduction tho, I should do some calculations to see if it's really worth the time.

     

  2. 1 hour ago, XKentX said:

    With every possible update/patch notes being leaked by the ATV to elite few, putting any "random energy" that benefits you if you claim specific tile is just slap in the face as by the time the update will be released all the good tiles will miraculously be already taken by someone before the patch.

    Well, I hope NQ is smart enough to randomize those energy values so that the worthy tiles are distributed differently between the test server and the live one.

     

  3. 2 minutes ago, Burble said:

    I know it is a pita to do, but if you really had to...you know you can quickly and accurately place elements in exact positions using the 3 axis grid references in build mode? Yeah, it's a lot of work I know, but it is quite methodically possible to get every element transferred exactly in place. 

     

    That's unfortunately not easy at all if you are not careful when building: elements happen to "snap" to the thing you're pointing at, if that thing is a regular cubic voxel then no problem, they are correctly placed into the grid, if you snap them on another element or a modified voxel (a slope for instance) they might be placed with a slight offset. 

    If for instance you place an engine snapping it to another engine you might not get it perfectly aligned with the core grid as it would be if you snapped it to a regular voxel.

    So trying to replace an element following the grid coordinates might be a nightmare if you dont remember where you originally snapped it to.

     

     

  4. 17 minutes ago, blazemonger said:

    The whole idea of just adding a random number to tiles regarding energy is another easy way out option for NQ requiring little to no technical changes or dev resources, just an intern adding a field in the database and randomly filling out the value somewhere between X and Y .. 

     

    And regardless of the argument it's introducing an arbitrary number, if it's done fairly it should pretty much trigger the same effect as guess what .. a wipe .. as players will in many cases need to move/relocate their bases and NQ can wash their hands of any responsibility.

     

    I really feel NQ should (and still could) bring in proper power/energy management such as I suggested here. It requires no rework, no moving of bases, no wipe. It literally adds (proper) power supply and management to the game, adds what I consider and interesting dynamic to the game, works for both static and dynamic constructs alike AND brings in a mechanic which would offer possible solutions to a number of other mechanics in how they interact and work. But well, doing so would mean actually having to go in and do work.. and solving problems ..

    I don't know if they could eventually, introducing new systems might add a new layer of stress on their servers (which apparently are already under heavy load).

     

     

  5. 4 minutes ago, blazemonger said:

    NQ is already confusing things by using both power and energy..

     

    Power is what applied to Dynamic constructs and will mostly be a buff according to what we know so far, but yeah.. As this is NQ they may wel break the whole damn game after all..

     

    Energy is the arbitrary number they will add to tiles on celestial bodies and it will determine to what extent Industry can effectively run on that tile as far as wel know. This is the interesting one really as if NQ implements this as they seem to indicate they will it may mean large industry complexes will need to move.. And with tiles surrounding markets are pretty much taken, bases will need to move out by quite a bit and then there will be the incidental single tile just happening to have a large energy output..

     

    I think NQ thinks that they wil be able to do the same thing they said was the reason for limiting industry to static cores and that is to "create (I'd say force) something to fight over". What will actually happen I expect is one of two things; either NQ brings in Energy first and bases get moves and well fortified before territory warfare actually comes in or they by "shear coincidence" manage to arrange for the big orgs industry to just happen to be on tiles with large energy output so nothing much changes for these orgs.

     

    We'll see.. If we even get there that is obviously..

    In be4 they screw everything up introducing too many/too few high energy output tiles :v

     

  6. 58 minutes ago, Universum01 said:

    Personally I'm not sure I would love that system, I don't really want to know about stuff on other planets.

    However from a programming standpoint, thats not an hour job by any means, you would have to define what's "Your" container with ORGs and Tokens and everything. Plus pulling not only the containers inventories across the entire server but also all the inventories for all equipment, it would take days to code sometime like that sadly.

     

    Mh I wasn't thinking about those "little" details, as a solo I was only considering 1 factory.

    Also the act of selling/trading the schematics would mess everything up as it should keep track of what you've sold too.

  7. 50 minutes ago, vylqun said:

    And your solution would be what? Ban ATV from playing the game on the normal server? Forbid all interactions one week before a patch? Or rollback all accounts of ATV members each patch? I know it might sound quite absolute what i'm saying here, but i just want to point out that there is nothing you could do against assymetrical information, and i definitely don't expect NQ to publish all patch notes in advance, even tho it might be a good solution, it wont cover all information that test server players have access to.

    That's exactly how they should behave, release informations before the patch and have a session of public test, you know, the things that usually happen in all mmos.

  8. 5 minutes ago, sHuRuLuNi said:

     

    What about people who unwillingly bought this .... in that time I bought several schematics on different planets (which is how I am earning quanta right now) and I was absolutely NOT AWARE of all this going on --- I didn't even pay attention to the prices that much, just bought some on outer planets then flew back to Allioth and put them on sale, which is what I have done several times since the 0.23 patch.
    Maybe I even did not buy any of the "cheap" ones - I don't know.

    The chance of you buying by accident dozens of schematics in that particularly small timeframe without realising you were paying 1/100th of what you used to pay since 0.23 came out is really, really really really... ... really low.

     

    Btw, a debt worth billions might be avoided by simply creating a fresh new account, you could abandon every construct you own and claim it back with your alt. Sure you'll lose months of talents but if the debt is too high it's easier to start from scratch, you'll eventually catch up again.

  9. 5 hours ago, SirJohn85 said:

    I'm curious how many people think it's great that they pay money monthly for everything to be wiped after the beta. :)

    It's not great, but if it's necessary I can deal with it. Btw, played WoW for many years, it's not technically a wipe but every expansion that comes out basically is a wipe, your gear becomes useless, professions are outdated, new money sinks are introduced etc etc. We were pretty used to it.

     

  10. 32 minutes ago, blazemonger said:

     That or NQ is actively preparing to be able to justify a wipe to prevent having to be put on the spot for that very reason.

    I'd say that wiping now would be a bad move, there's still a lot of stuff to be developed, released and tested. After all the major updates are done they'll probably wipe.

  11. 2 hours ago, Burble said:

     

    Aaron, please tell me you were not trying mining on Sanctuary? And yes, that is what I was saying mate, you can find another profession that is more interesting if you don't want to mine grind your way to the first few million. If you are not getting your daily quanta then that needs to be fixed. I'm not rich in the game by any means but I would happily front you the money to build a decent hauler. I'll even build one for, tokenize it and you can pay it back after 30 mins of mining on Alioth.

    Deintus, Warp engines are a few steps further, but hauling a few hundred tonnes with ease? Sure. Let's see here:

     I have priced up a space capable hauler with 128,000L capacity. I have not built this exact model but I'm pretty sure it will have acceptable performance. Based on best current market prices


    Dynamic core S - 6000
    Command seat controller - 5,000
    Atmos fuel tank S x 4 - 10,000
    Space fuel tank S x 2 - 6,000
    Adjustor S x 10 - 2,000
    Space engine S x 4 - 12,000
    Space engine M x 2 - 26,000
    Atmos Engine M x 2 - 30,000
    Atmos Engine L x 2 - 160,000
    Wing M x 6 - 90,000

    Stabalizer S x 2 - 6,000
    Space Brakes M x 3  - <10,000
    Atmos Airbrake M x 5 - 10,000
    Hover Engine M x 5 - 10,000
    Hover Engine L x 4 - 52,000
    Container M x 2 - 80,000
    Container hub - 7,000
    Tier 1 honeycomb 40 cubic meters - 15,000

    total cost -  600,000 quanta

    Add in a negligible overhead for a full fuel load. Nitron you can make with surface rocks in your space pants.
     

    Even without doing anything at all other than claiming your log in bonus that is only 4 days 'work'. I think the spec for this build is generous for what it needs.

    Let's imagine that this hauler can only carry half the container capacity before crashing is too much of a risk:

    64,000L of T1 ore with silly old bots in action again now is an instant income of ~ 1,600,000
    You don't even have to wait for someone to buy it...
    Mining any random unclaimed hex on Alioth will fill 64,000L within 1 hour or you are doing something wrong.

    1.6mil can build you a new hauler with more than double the budget of the first one.

    Like GraXXor said. No one has any excuse for being poor in the game right now.
     

    Judging from those elements you listed I'd say that ship could easily carry around 150/200t of material, probably more with a few talents ?

  12. 26 minutes ago, Xennial said:

    Keep in mind most people touting the voxel building as being the end all be all are likely playing for free at this point. There are certainly some people who would pay for at least some period of time till they grew bored of building yet another ship / building for no other reason then to do so. Would that sustain an MMO? highly unlikely, but the people that would play for 3-6 months build till their itch was scratched and move on could care less about that.

    If you could pls tell me where can I find a free space engineers with a persistent universe trust me I'll leave right away. Because that's what I've been looking for for years and that's what I found here.

    Don't get me wrong, I'm perfectly aware there are many thing that are going wrong and I bet I'm upset as much as you are over those things, but this doesn't change the fact that this is a space engineers with a persistent universe.

  13. 1 hour ago, Sabretooth said:

    It seems a lot of people forget that this is JUST a voxel-building game and not an industrial-game or a market-game.

    Its just a voxel-building game, on a single server, with extra stuff to do so it doesnt feel so empty

     

    I get the feeling that a lot of people dont realise that.....

    Imho that was clear from the very beginning, I personally never had the impression of this being the new WoW, or the new eve, with the extra of being able to design your assets by yourself.

     

     

  14. 2 hours ago, Physics said:

    How many have tested scan results with 0 dredger talents? Is there a chance the scan results are 0.75 of actual? 

    Look, I see 3 possibilities:

    - you start from 75% and the talent brings you to 100%, but then how are we getting more ore than the scan shows?

    - you start from 100% up to whatever, but then how is he getting less ore than the scan?

    - none of the above, the scanner gives incorrect reports so there's no way to find out.

  15. 2 hours ago, Aaron Cain said:

    Indeed, and nobody will pay for playing Beta, and all players frustrated now will also stop playing beta, leaving only the few who always get the frackup news about 1 hr prior to it happening in their mailbox so they can get their ships ready to exploit.

    That's why noone will ever tell you about the wipe, and they will enforce their statement of "no wipe unless necessary" to keep you playing (and paying).

    But it will come, we know, you know, NQ knows, stop pretending you don't see it.

  16. 21 minutes ago, le_souriceau said:

    I think its rabbit hole of sort, when you know less -- sleep better. As far as I know (and seen in private demonstrations), people have immense riches on hands from glitches and endless chain of NQ's muck ups going up to Beta start. At this point I feel myself complete idiot for doing some honest work in game, grinding mere cents, while some guy I know just pulled billion from thin air. This whole situation feels unsustainable for really long-term game.

     

     

    I bet I would quit after a week if I had this many money, ofc I would first please the whole community with a full scale replica of the tengen toppa gurren lagann :v

  17. 20 minutes ago, blazemonger said:

     

    If that is the case, the game backend is simply designed badly. See my comment above yours.

    I'm with you in this. 

    Remember how they handled the refunds for the first wave of schematics, I see 2 possibilities there, either there is something NQ can't physically track or they do not have the manpower (or the will) to go through every single line of log and fix the mistakes.

     

    Also, someone stated there's no id on items, so I wonder how are they handling dupes?

    I mean duping is fairly common in mmo, how can they prevent or react to duping if they can't check if 2 items have the same id?

  18. 21 minutes ago, Physics said:

    I believe you are correct, I’m not sure however if this is a bug or designed math.

    Either his observations/math are wrong or we are all being fooled by the scanner giving incorrect reports.

    Out of all the ppl reporting their findings he's the first one I read about getting less ore then the scan shows, everyone else is getting more ore.

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