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Qith_Karrar

Alpha Tester
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  1. Like
    Qith_Karrar got a reaction from Leonim in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    This is a good idea. Updating the environment shouldn't be too hard and hidden gems make exploration a lot more fun. I suspect they don't have time to implement NPCs if the backend infrastructure for that hasn't been build yet.

    One thing I think they could do relatively easily is try to make Aphelia missions that are part of a grand design instead of the deliver 10 widgets to location standard MMO quests they have now. By this I mean, have a GM roleplay as a Aphelia bureaucrat and try to accomplish some in game goal, like building a new market or big statue or city or something that would actually exist in the game world. Then the GM could make missions or buy orders, etc. to try and accomplish that goal in game. When it's done the structure is actually created. You could even have a design contest so it would be player designed as well. 
     
    The point would be to make players feel like they're having an impact on the game world, instead of just hauling the same junk to the floating ship every day for 300k quant
     
  2. Like
    Qith_Karrar got a reaction from Haunty in Absolute Biggest Bang for Your Buck things NQ could do in the short-term to improve DU   
    This is a good idea. Updating the environment shouldn't be too hard and hidden gems make exploration a lot more fun. I suspect they don't have time to implement NPCs if the backend infrastructure for that hasn't been build yet.

    One thing I think they could do relatively easily is try to make Aphelia missions that are part of a grand design instead of the deliver 10 widgets to location standard MMO quests they have now. By this I mean, have a GM roleplay as a Aphelia bureaucrat and try to accomplish some in game goal, like building a new market or big statue or city or something that would actually exist in the game world. Then the GM could make missions or buy orders, etc. to try and accomplish that goal in game. When it's done the structure is actually created. You could even have a design contest so it would be player designed as well. 
     
    The point would be to make players feel like they're having an impact on the game world, instead of just hauling the same junk to the floating ship every day for 300k quant
     
  3. Like
    Qith_Karrar got a reaction from Hazaatan in Refining ore should not increase total mass   
    Having wood come from carbon and oxygen isn't unreasonable, those are the basic elements in most organic matter anyway (and hydrogen, but they want to keep the low level products 2 materials). 
     
    I guess what annoys me is that the game does so much right: silumin, duralumin, inconel are all real alloys, for example. Of course I'm not expecting modeling real world properties or anything, but the idea that "you refine ores to get rid of the mass you don't want and get the pure element inside" is so basic it breaks my immersion a little bit when it's so obviously violated.
  4. Like
    Qith_Karrar got a reaction from Hazaatan in Refining ore should not increase total mass   
    Am I the only one who is annoyed that refining certain ores increases their total mass? 
     
    For example, 65L (5.04 kg/L) of Hematite is 327.6 kg but is turned into 45L of pure iron (7.85 kg/L) which is 353.25 kg. This only gets worse with better talents letting you use less then 65L of Hematite to get the same amount of iron.
     
    In addition to being unintuitive, it's a pain to have to remember which ores are supposed to be refined before transport and which are supposed to be refined after transport to be as mass efficient as possible. 
     
    Either the ratio of ores to pure products should be increased or the density of Hematite and a few others should be increased so it's almost more mass efficient to refine at mining location then transport the pure products instead of the other way around.
     
     
  5. Like
    Qith_Karrar got a reaction from Underhook in Refining ore should not increase total mass   
    Am I the only one who is annoyed that refining certain ores increases their total mass? 
     
    For example, 65L (5.04 kg/L) of Hematite is 327.6 kg but is turned into 45L of pure iron (7.85 kg/L) which is 353.25 kg. This only gets worse with better talents letting you use less then 65L of Hematite to get the same amount of iron.
     
    In addition to being unintuitive, it's a pain to have to remember which ores are supposed to be refined before transport and which are supposed to be refined after transport to be as mass efficient as possible. 
     
    Either the ratio of ores to pure products should be increased or the density of Hematite and a few others should be increased so it's almost more mass efficient to refine at mining location then transport the pure products instead of the other way around.
     
     
  6. Like
    Qith_Karrar got a reaction from Samedi in Refining ore should not increase total mass   
    Having wood come from carbon and oxygen isn't unreasonable, those are the basic elements in most organic matter anyway (and hydrogen, but they want to keep the low level products 2 materials). 
     
    I guess what annoys me is that the game does so much right: silumin, duralumin, inconel are all real alloys, for example. Of course I'm not expecting modeling real world properties or anything, but the idea that "you refine ores to get rid of the mass you don't want and get the pure element inside" is so basic it breaks my immersion a little bit when it's so obviously violated.
  7. Like
    Qith_Karrar got a reaction from Samedi in Refining ore should not increase total mass   
    Am I the only one who is annoyed that refining certain ores increases their total mass? 
     
    For example, 65L (5.04 kg/L) of Hematite is 327.6 kg but is turned into 45L of pure iron (7.85 kg/L) which is 353.25 kg. This only gets worse with better talents letting you use less then 65L of Hematite to get the same amount of iron.
     
    In addition to being unintuitive, it's a pain to have to remember which ores are supposed to be refined before transport and which are supposed to be refined after transport to be as mass efficient as possible. 
     
    Either the ratio of ores to pure products should be increased or the density of Hematite and a few others should be increased so it's almost more mass efficient to refine at mining location then transport the pure products instead of the other way around.
     
     
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