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Qith_Karrar

Alpha Tester
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Everything posted by Qith_Karrar

  1. Wait, this is possible? In the PVP zone you can just walk up and take someone's ship even without rights? (I assume only if it's unboarded and unpiloted) Cause if so my desire to wander into PVP space just went up significantly 😉
  2. This is a good idea. Updating the environment shouldn't be too hard and hidden gems make exploration a lot more fun. I suspect they don't have time to implement NPCs if the backend infrastructure for that hasn't been build yet. One thing I think they could do relatively easily is try to make Aphelia missions that are part of a grand design instead of the deliver 10 widgets to location standard MMO quests they have now. By this I mean, have a GM roleplay as a Aphelia bureaucrat and try to accomplish some in game goal, like building a new market or big statue or city or something that would actually exist in the game world. Then the GM could make missions or buy orders, etc. to try and accomplish that goal in game. When it's done the structure is actually created. You could even have a design contest so it would be player designed as well. The point would be to make players feel like they're having an impact on the game world, instead of just hauling the same junk to the floating ship every day for 300k quant
  3. EDIT: I must have missed the post above me cause it says the same thing XD I wouldn't be too hard on the devs in this case. They did put in some effort, at least to the point of sourcing to get rough numbers - their densities for hematite and pure iron are roughly right. I suspect the issue stems from the fact that they wanted to keep the base refining volumes constant at 65L ore to 45L pure (probably for simplicity or balance reasons) without realizing that you can't fix the volume and use real world densities without breaking mass balance. By the time they realized their mistake they already had coded and balanced around the bad numbers so were stuck. I'm sure they could change them, but they have a lot of other stuff on their plate right now. I would much rather have them fudge densities or break volume parity then violate mass balance, but that's because I have a degree in chemistry and not in game design - so they might actually be making the right tradeoff here 🤷‍♂️
  4. Having wood come from carbon and oxygen isn't unreasonable, those are the basic elements in most organic matter anyway (and hydrogen, but they want to keep the low level products 2 materials). I guess what annoys me is that the game does so much right: silumin, duralumin, inconel are all real alloys, for example. Of course I'm not expecting modeling real world properties or anything, but the idea that "you refine ores to get rid of the mass you don't want and get the pure element inside" is so basic it breaks my immersion a little bit when it's so obviously violated.
  5. Am I the only one who is annoyed that refining certain ores increases their total mass? For example, 65L (5.04 kg/L) of Hematite is 327.6 kg but is turned into 45L of pure iron (7.85 kg/L) which is 353.25 kg. This only gets worse with better talents letting you use less then 65L of Hematite to get the same amount of iron. In addition to being unintuitive, it's a pain to have to remember which ores are supposed to be refined before transport and which are supposed to be refined after transport to be as mass efficient as possible. Either the ratio of ores to pure products should be increased or the density of Hematite and a few others should be increased so it's almost more mass efficient to refine at mining location then transport the pure products instead of the other way around.
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