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Kazuhira

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About Kazuhira

  • Rank
    Newbie

Profile Information

  • Gender
    Male
  • Location:
    US West Coast
  • Interests
    Game developer
  • backer_title
    Contributor
  1. Agreed the honeycomb texture variety is super non-scalable. What happens when we want different colors besides just "red panel" or "glossy green"? Are they going to add hundreds of new honeycombs for every new texture they add in the game?
  2. Please add honeycomb material colors that match the slightly off-brand colors that the majority of our components use. You give us basic colors like "Red" "Grey" "Brown" but nothing in-between, even though all the components are designed with colors that do not match any we currently have available. Adding colors similar or derived from the base colors of the components would diversify the appearance of ships significantly. Thanks for reading!
  3. Please consider moving the tutorials away from the bustling markets and into a fully singleplayer environment. All of the optional tutorials already put you into a load-gated area, so a loading screen to send you to a singleplayer experience wouldn't feel any different from if it were connected to the shard. Additionally, albeit more controversially, I believe DU needs a singleplayer ship editor. I understand the concerns, DU clearly wants everyone in one universe, but I think for ship building we should make an (optional) exception. Allowing dedicated ship builders to use a singleplayer editor would reduce much of the server strain caused by having to constantly update and validate thousands of constructs real-time. Players would still have the option to make their constructs in the single shard and cooperatively with other players. The only thing adding an editor would do is provide a less server resource intensive outlet for ship designers to work privately. This doesn't have to be a black or white solution either, DU could adjust the editor's features to include only what they think should be included. In summary, I believe reducing the cost of operating servers (thus potentially reducing the cost of the game, increasing potential players!!) should take priority over forcing every single person everywhere into the single shard, even when what they are doing has no impact on immediate state of the universe. Reduces the server strain and operational costs, improving stability, bringing more players to the universe, balancing out those that are temporarily in a singleplayer experience. Thanks for reading.
  4. Title says most of it, add a few buttons to sort your current talent queue based on length or talent category. This should still be able to effectively respect talent tree orders. Thank you for your consideration!
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