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Omukuumi

Alpha Tester
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  1. Like
    Omukuumi got a reaction from Darf in DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread   
    Hi Deckard,

    First, we need fixes for lag, desync, miss and all the recurring PVP problems that make the game uninteresting and make players leave. Battles on DU are made of small fleets and it is abnormal that a simple 1vs1 is difficult to bear because of these concerns.
    Not to mention the many abuses left possible with the alt F4 to stop the ship + reconnections to resume the same speed while we had to brake to not lose the target, the dead cores which never stop if there is a VR or a person who reconnects on it etc...

    Stop Janko ship (stacked elements/glitched) and elements/weapons deep in the voxels.

    We need a solution for piracy. Disconnecting characters on ships was not interesting and you did well to prevent that, but we need new solutions. With the arrival of shields it will be even more complex to intercept hauler which, once they see us on the outskirts of the planets, will return to SafeZone or they will be out of the pipes and therefore inscannable for us.
    We would therefore need radars with more range (at the same time making high tier railguns and radar interesting) or a tracking system.

    We need recycling, in order to be able to make a minimum profit from totally destroyed vessels, instead of storing them in pieces in containers without being able to use the damaged elements for BP or sales.
     
    And soon with the asteroids, we need a system that is more open to team play. Currently they are so small and so rare for high thirds that it is going to be a real headache and if small groups or solo players are not attracted to this content because of the big PVP groups, they will not create any content, the others will not come any more or will avoid the fight and will come to mine in jetpack.
    If there are more high-tier asteroids, there is less risk, so more people will take risks.

    Finally, the PVP balance does not matter to me, I prefer to have a game that works even without a meta that I like. Give us the opportunity to play, that's all we ask.
  2. Like
    Omukuumi reacted to ch3w8a in DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread   
    so many feedback

    voxel nerf without keeping same ratio on pv / kg is absurd

    now you can do lithium borg L cube with 14G easy... (and with more pv than same weight iron / copper /silver /gold ship ?)

    shield need to be adjust
    maybe n-1 n+1 should apply so :
    xs core can take xs / s shield
    s core can take xs / s / m shield
    m core can take s / m / L shield
    L core can take m / L shield
    about shield another issue : they are ultra weak
    45s -1min to down L shield with 6gunners (tested with lasers -1min 30s / 1min 45s with missiles)

    size of weapon .... enormous big gigantic nerf for design and optimisation

    railgun L ...... useless with less damage than xs cannon

    Another issue for PVP is fuel usage of engine (also for transport / asteroids mining / missions)
    reduce it by 30-40% to allow ship to manoevre more in fight (also allow to not loose money while trying low tier asteroids actually doing the mini game to discover one will cost much than ore value on it )

    pts issue : lag on the serv made many of us unable to test things (some can't play)

    astéroids cycle seems to be a too low with one week respawn maybe it'll be better acurate on 3 days (more opportunity - more fights -more ore)
    astéroids cycle won't be regular (if not some time zone will never see any exotic / rare ones)
     
    FOR PVE BOYS WHO WANT GLASS COCKPIT ON PVP SHIP OPEN GOOGLE AND CHECK WARSHIPS (they are big metal blocks) - ( and think that spaceship would be more like submarine than yaght )

     
  3. Like
    Omukuumi reacted to Akroma in DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread   
    why having to increase the pv of light voxels not only to have lower all the life points of voxels ? Carbon - 68 hp / kg Silicon - 68 hp / kg Aluminum - 64 hp / kg Steel - 34.5 hp / kg Copper - 32 hp / kg Silver - 28.5 hp / kg Gold - 16.5 hp / kg which makes the voxels of T1 [Carbon, Silicium, Aluminum] superior in armor to the voxel t2 t3 t4 t5 is that it is not normal.
  4. Like
    Omukuumi got a reaction from Koffye in DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread   
    Hi Deckard,

    First, we need fixes for lag, desync, miss and all the recurring PVP problems that make the game uninteresting and make players leave. Battles on DU are made of small fleets and it is abnormal that a simple 1vs1 is difficult to bear because of these concerns.
    Not to mention the many abuses left possible with the alt F4 to stop the ship + reconnections to resume the same speed while we had to brake to not lose the target, the dead cores which never stop if there is a VR or a person who reconnects on it etc...

    Stop Janko ship (stacked elements/glitched) and elements/weapons deep in the voxels.

    We need a solution for piracy. Disconnecting characters on ships was not interesting and you did well to prevent that, but we need new solutions. With the arrival of shields it will be even more complex to intercept hauler which, once they see us on the outskirts of the planets, will return to SafeZone or they will be out of the pipes and therefore inscannable for us.
    We would therefore need radars with more range (at the same time making high tier railguns and radar interesting) or a tracking system.

    We need recycling, in order to be able to make a minimum profit from totally destroyed vessels, instead of storing them in pieces in containers without being able to use the damaged elements for BP or sales.
     
    And soon with the asteroids, we need a system that is more open to team play. Currently they are so small and so rare for high thirds that it is going to be a real headache and if small groups or solo players are not attracted to this content because of the big PVP groups, they will not create any content, the others will not come any more or will avoid the fight and will come to mine in jetpack.
    If there are more high-tier asteroids, there is less risk, so more people will take risks.

    Finally, the PVP balance does not matter to me, I prefer to have a game that works even without a meta that I like. Give us the opportunity to play, that's all we ask.
  5. Like
    Omukuumi reacted to Mulligan in Legion   
    Hello all, I thought I would take the time to write up a summary of the events that led to the creation of Legion. For those unaware, Legion is a new pvp alliance formed from a group of former Ascendancy member orgs and as far as i know, Legion is the largest alliance in DU at the moment in terms of character count and fleet size.

    The buildup to this mass exodus from AC was a long time coming. The first issue being an issue of many orgs in DU, afk leadership. AC was plagued with afk leaders and in a few cases entire organizations that had moved on to other games but did not step down from leadership or giving up their voting powers. These people would continue to vote on important issues and control the actions of the people who actually play the game. For example a vote was started in the AC to ban the shooting of ships in pvp space unless they shot first, effectively banning any control over space resources. This was voted on and decided by people who primarily didn’t play the game.

    After months of only a small subset of AC players actually helping and contributing to the growth of the Alliance the catalyst for the departure was the announcement of asteroids. ATOM attempted to pass a vote requiring all AC orgs to participate in the defense of space assets. This vote ended up failing with the majority of the votes cast by players who no longer played the game or who never participated in the alliance in general.

    Du has evolved from the beginning, while at first the only thing that mattered was the amount of people in your du community org, to building as a group because of a lack of a market, to single players being able to buy and build everything possible in the game. The game has changed from being a solo minecraft type game to a game where cooperation matters and more, specifically pvp Space matters. Having easy access to missions, the best way to make money in the game. To asteroids in space having the most valuable resources in the coming patch. Knowing who has your back, who will be there to help you without thinking, and who is in it only for themselves has become extremely important.

    Legion was founded on these ideas. Getting access to the best income and resources in the game through pvp. Creating the largest fleet to ensure the safety of this income. Generating content to keep people engaged and playing. And generally improving our skill and members standing in the universe.

    Signed,
    Mulligan
    Super legate of ATOM
    Executive of Legion
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