Hi Deckard,
First, we need fixes for lag, desync, miss and all the recurring PVP problems that make the game uninteresting and make players leave. Battles on DU are made of small fleets and it is abnormal that a simple 1vs1 is difficult to bear because of these concerns.
Not to mention the many abuses left possible with the alt F4 to stop the ship + reconnections to resume the same speed while we had to brake to not lose the target, the dead cores which never stop if there is a VR or a person who reconnects on it etc...
Stop Janko ship (stacked elements/glitched) and elements/weapons deep in the voxels.
We need a solution for piracy. Disconnecting characters on ships was not interesting and you did well to prevent that, but we need new solutions. With the arrival of shields it will be even more complex to intercept hauler which, once they see us on the outskirts of the planets, will return to SafeZone or they will be out of the pipes and therefore inscannable for us.
We would therefore need radars with more range (at the same time making high tier railguns and radar interesting) or a tracking system.
We need recycling, in order to be able to make a minimum profit from totally destroyed vessels, instead of storing them in pieces in containers without being able to use the damaged elements for BP or sales.
And soon with the asteroids, we need a system that is more open to team play. Currently they are so small and so rare for high thirds that it is going to be a real headache and if small groups or solo players are not attracted to this content because of the big PVP groups, they will not create any content, the others will not come any more or will avoid the fight and will come to mine in jetpack.
If there are more high-tier asteroids, there is less risk, so more people will take risks.
Finally, the PVP balance does not matter to me, I prefer to have a game that works even without a meta that I like. Give us the opportunity to play, that's all we ask.