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Netheris

Alpha Tester
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  1. Like
    Netheris got a reaction from Emptiness in Spaceboys ask big wipe   
    You are jumping the gun with your conclusions. Your company craves PVP now and I respect it. After 2-3 months, and after enough losses, one side will seek alliance. After getting enough allies, they might become a threat, and you will counter that diplomacy by making your alliances, its only logical. Result, for a solo bystander is exactly what the man who you replied to said. One big blob to which you are KOS, or other big blob to which you are KOS.
     
    EvE was an excellent teacher to human behaviour - in space:)
  2. Like
    Netheris got a reaction from CptLoRes in Spaceboys ask big wipe   
    It doesn't matter what others have, all that it matters - in a game - is that you are having fun, or not. At the moment game definitely doesn't need a wipe, what it needs is a content, a choice to do various things from login to logout. Missions they want to introduce will help but will become stale content in a month or two on their own. "Space trucking" is cool, I like it as an idea, and it will prolong game lifespan (even in current state.)
    What this game needs badly is PvE, set in levels/tiers so people who are afraid of losing stuff can stick to easy difficulty and low rewards, and HC players have their adrenaline on higher tier missions/challenges/events/locations...
    Second thing it badly requires is ore regeneration on SOME level/some mechanic of it. With those in place, game will have enough content/activity that people are not bored. Once PvE is used for ship/element/weapons balance, a proper incentives need to be given for PvP as proper, real "endgame". PvP should definitely not be like it is now, a carrot is missing, and territory warfare should fix that.
     
    Of all the things listed, only thing that wipe accomplishes is killing the game and forcing everyone to start with nothing, again, and grind / mine until their eyes bleed. Also, keep in mind that discussing wipes in this manner only makes a large number of players uncertain will the "WIPE WIPE WIPE!!!!" advocates will win or that wipe >MIGHT< happen, even at end of beta, and automatically they have ZERO Incentive to log in the game and put effort in the game as they >MIGHT< lose it all if wipe happens = even less players online thanks these talks.....
    Yes, some people exploited, and some people "exploited". Some used bots on start in first week or two to sell ores and gained mils of quanta in advantage over others - in the long run, 100 mil doesn't mean anything. Dont forget that they decided to go with EVE GTC/Plex system, if someone buys 4-5 plex will he gain equal "advantage over others he/she shouldnt have" ?
     
    Schematics were a soft wipe. Next one is coming Energy Management, one more after that with territory warfare. Each of those will change the game enough to be considered such.
  3. Like
    Netheris got a reaction from le_souriceau in Spaceboys ask big wipe   
    It doesn't matter what others have, all that it matters - in a game - is that you are having fun, or not. At the moment game definitely doesn't need a wipe, what it needs is a content, a choice to do various things from login to logout. Missions they want to introduce will help but will become stale content in a month or two on their own. "Space trucking" is cool, I like it as an idea, and it will prolong game lifespan (even in current state.)
    What this game needs badly is PvE, set in levels/tiers so people who are afraid of losing stuff can stick to easy difficulty and low rewards, and HC players have their adrenaline on higher tier missions/challenges/events/locations...
    Second thing it badly requires is ore regeneration on SOME level/some mechanic of it. With those in place, game will have enough content/activity that people are not bored. Once PvE is used for ship/element/weapons balance, a proper incentives need to be given for PvP as proper, real "endgame". PvP should definitely not be like it is now, a carrot is missing, and territory warfare should fix that.
     
    Of all the things listed, only thing that wipe accomplishes is killing the game and forcing everyone to start with nothing, again, and grind / mine until their eyes bleed. Also, keep in mind that discussing wipes in this manner only makes a large number of players uncertain will the "WIPE WIPE WIPE!!!!" advocates will win or that wipe >MIGHT< happen, even at end of beta, and automatically they have ZERO Incentive to log in the game and put effort in the game as they >MIGHT< lose it all if wipe happens = even less players online thanks these talks.....
    Yes, some people exploited, and some people "exploited". Some used bots on start in first week or two to sell ores and gained mils of quanta in advantage over others - in the long run, 100 mil doesn't mean anything. Dont forget that they decided to go with EVE GTC/Plex system, if someone buys 4-5 plex will he gain equal "advantage over others he/she shouldnt have" ?
     
    Schematics were a soft wipe. Next one is coming Energy Management, one more after that with territory warfare. Each of those will change the game enough to be considered such.
  4. Like
    Netheris got a reaction from le_souriceau in Spaceboys ask big wipe   
    The very moment fullwipe is announced (without keeping assets via magic constructs, talents etc) I would instantly delete the game and cancel sub, rest of my corporation quite likely. Solo players have to invest so much time to be even remotely competitive, small companies same. The only thing a wipe would do is delete the hard work of small groups and individuals, which can sometimes, more often than not, resemble 8 hour shifts. As the game lacks content, those long hours have been often tedious hours of looking for ore, mining, and some fun hours of setting up industry or building ships. I/We play this game on an assumption that this is not a "classic early access game" where you  pay 4-25$ once, and then you get to play and test the game but accept that this is just it - testing period. We pay a monthly subscription like this is a full release and logically - treat it as such.
     
    Yes, content is lacking, yes, no matter what you can do in this "sandbox game" at this stage you will end up mining; some people might try trading, there is a point in that role especially post schematics patch. PvP is non-existant atm, expect in a form of an agreed event or pure roflstomp on a person afk slow-boating as they don't have warp. What we need is more content, not a "wipe/restart" which will make us on "even footing" with others. It never will. In fact, it will make things far worse. Think about it - we had some resources if not raw cash before .23. We had a starting point, and we all - some to lesser some to greater extent used it to buy schematics, which allowed us to produce stuff after .23 hit.
     
    Now, lets see what you are REALLY asking for:
     
    Post hard wipe, Day Zero: You start the game in a starting speed00, happy for a moment that everyone is on "equal footing". After spending weeks to mine stuff, only to sell it to bots (yes, you will have to, because no player will have money to buy if you try to produce screws/pipes), you've built a most basic t1 "factory" producing......hmm, likely L containers AT BEST. "Its a good idea, everyone will need containers". Few days later you've found out the sad truth. Your container's price is bashed to oblivion because so many people had the same idea, solo/small group players like you. You cant sell schematic because others are trying to sell it too. Eventually you can try for half price or so.More mining later, you found a product which sells.  "Meanwhile, deep in the Caribbean", t2 engines are popping on the market, and someone is taking orders for warp drives. They are, ofc, overpriced. With some research, leet "socialskillz", you found out its a 40 man corp, with a fully set t3 factory. "HOW!" you yell? I got work I got family I cant play 24/7! I am quitting this! I cant play more then 4h/day!". After initial rage subsides, you,  determined to keep "even footing for everyone bcs mah rightz", decide to take a vacation and play 2 weeks straight. After enough mining to make your eyes bleed, you look at fully set t1 factory with several t2 schematics. You did good! You are competitive! While selling your hard earned goods on the market, you notice an L ship landing with anti-grav..full of t4/t5 ore....perhaps, after all, it was better to spend the time with family instead of mining....*Looks at calcium in inventory sadly*....*looks at all that cryo on market*.....alt f4.
     
    If you want to "catch up" the big orgs, atm, you can. "You, too can have an L core with anti-grav". You, too can farm for "golden pvp ship". You cant replace lots stuff like they do, you are not sitting on a large hoard and you need to work harder to get stuff you want - but at the same time, there is some much more of a feeling of an accomplishment if few people did that, instead of something being just handed to you for "free". Adapt, evolve (destroy when pvp comes actually) and be patient for new content if you believe in game as much as I do, but don't ask for hard wipes without thinking what they ACTUALLY bring - sudden death to all but groups of 30+, who will leave after 3 or 4 months as they wont have anyone to play with, be superior over, or even sell stuff to.
     
    Finally, do you really believe that after release hits, and 6 months pass, no one will join game? What will that person who just joined say first? "Omg this needs a hard wipe I cant compete!". Be careful what you wish for.
     
     
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