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Netheris

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  1. Renewable should not mean a full respawn, a % of ore should respawn and still require time. Bots, I agree with, but they need to be removed as features providing cash do arrive (missions, pve, bounty, etc). About people going for t4 and t5, lots of people will attempt to get it, and if successful even once, that will bring more activity to pvp zones. God knows pvp zones need them. If a number of players remain in safe zones only and just do creative stuff, good for game, they still pay subs.
  2. Thats a really good idea there, to make asteroids spread and numerous and to prevent camping. That way fast small crews can sneak in, steal stuff and have a chance to accomplish something while playing hide and shriek with the pvp predator, rather then just coming into a pvp camp/kill zone. Renewable ore is needed in the safe zone as well, Its only t1-t3, and its vital to keep non pvp people in game. Remember the herbivores vs carnivores/predators on earth, when one die, so do the other, just a little later.
  3. That IS exactly how game works. Look at EvE, from the moment game was released, there were no wipes at all. Game lasts for years. There are people there who played for years (we only play DU for months, remember, so far) like 5 years+, and new players or returning players still join. No one advocates a wipe just because he is a new player or a freshly returned player. Schematics: BPO lottery system there allowed people to get t1/t2 BPO, new players have to deal with BPC (Blueprint Original, permanent, infinite runs, vs Blueprint Copies, finite runs, etc) - if we are talking about industry to industry. ANY game of such form has stability and security for its players. They played for years, their property is still there. New players dont have to wait for release, they can join tomorrow - release is not an "argument" for a flood of new players to come and join this game, or shouldn't be. Game should offer that all along, and improve in front of their eyes, and attract people all the way. If someone thinks its not finished, he might join after 2 or 3 years. Will we make a wipe then, just for him? Strip-mine everything section: You are right there 100%. An ore regeneration system should be in place. Right now ore is lacking (especially t3, look at silver on Alioth for example). Right now we are losing even more time mining, and resources are becoming scarce. A ore reset should be done asap , if not for "release", but again "release" is not a reason for new players to join, game itself is... Devs avoiding hard reset: they are right to do so, too many players will leave, then remaining number wont be able to sustain game and when someone asks "how many people are playing it", players in game will say "na its ghosttown but awesome single player" and they wont join - so its good they are avoiding it. Market is already recovering. Missions will add influx of money, schematics will remove money from players currently playing. Balance is coming on its own, and wipe wont change it, wipe would prolong it. Regarding your PVP idea, expanded safe zone would make it fun for industry/mining/"carebear" types of players and a warzone 1 system is a nice idea, but then entire territory warfare idea fails. Safe zone could-should be expanded, maybe, by 1-2 planets WHEN new system arrives which should be just 1 sanctuary rest pvp. Game doesnt have PVE (sadly) , PVP should be main endgame then. Consisent wipes / "seasons" as the model people call it does not fit DU. That is a model for fast paced games where you can do a lot in short time span, have fun all the way, not when you accomplish things. DU is for "hard working" type of players where their time investment pays off in the long run. If you remove that, you removed the point to invest time in the first place, so no thanks.
  4. You are jumping the gun with your conclusions. Your company craves PVP now and I respect it. After 2-3 months, and after enough losses, one side will seek alliance. After getting enough allies, they might become a threat, and you will counter that diplomacy by making your alliances, its only logical. Result, for a solo bystander is exactly what the man who you replied to said. One big blob to which you are KOS, or other big blob to which you are KOS. EvE was an excellent teacher to human behaviour - in space:)
  5. I have to ask a question to all who say "no wipe now but a wipe after beta". What is the point of playing then? Why should we pay 21/3 months until then, to see it all gone? You have to keep in mind that at this stage - we can mine - and mine more - and slowly develop our bases, ships, from recent patch - schematics library, our plans, etc. Yes, we can "test" features which are coming, but after today's video by JC, we can "test" new graphics, possibly 1-2 pvp features, hopefully good ones, but that is a test which requires minutes or hours, not everyday gaming thing. Asteroids seem quite good. Missions too - initially. Asking for a wipe after beta leads to people losing the will to play now, and it means the will PAY now. Missions - after today's post they seem awesome, but they will after a week or so become obvious "fly from A to B", which we can do without missions even now. I havent seen/heard ANY indication of PVE which is damn vital for the health of this game. Give us options how we spend time in Your product, people will be in game 24/7. Narrow it to traveling and mining with ship building only to do traveling and mining and people will get bored. Missions do add money to the flow, yes, so they help remedy the schematics wall. Asteroids - someone mentioned they should be only locations with t5 megas - that would be a copy/paste of a "Curse of Ark/Atlas": you are in a mega corp or you dont exist. If done in that form/shape, that would be a hard limit on any attempt to solo play or small group play the game. Remember, small groups can make exactly the same ship like megas can - it just requires more time/effort, but they cant replace them ANYWHERE near as fast. And that is not to mention the difference in numbers, which is not NQ's problem. No one can/or should force NQ to limit the number of ships near asteroids in order to give a chance to solo players/small groups. But as much as I am against "catering players" to stay in game no matter what, "solo" players and "small groups" are vital for subs and for health of the game - not everyone is willing to play in a mega. At the moment, solo players can get to distant planets in pvp zone, get some small amounts of t5 and get out. The small amounts they get gives them a sense of "progress" and "achievement" while, regarding economy, that small amount changes nothing compared to what megas can. It would become another wall for them if you introduce such "limits" to asteroids. We need security and we need stability. We need to be allowed to play the game we love without a looming threat that tomorrow everything will be gone, as, again, this game is not an early access beta where you pay a sum of X Euro once and get to "test" the game to achieve an advantage in knowledge over others. This is a game where we pay monthly and we should keep things after release, as "beta" was, by all means - a release. There should be a formal statement coming from NQ which will let us know if the beta will end up with a wipe or not, as soon as possible, and before we renew our subscriptions.
  6. It doesn't matter what others have, all that it matters - in a game - is that you are having fun, or not. At the moment game definitely doesn't need a wipe, what it needs is a content, a choice to do various things from login to logout. Missions they want to introduce will help but will become stale content in a month or two on their own. "Space trucking" is cool, I like it as an idea, and it will prolong game lifespan (even in current state.) What this game needs badly is PvE, set in levels/tiers so people who are afraid of losing stuff can stick to easy difficulty and low rewards, and HC players have their adrenaline on higher tier missions/challenges/events/locations... Second thing it badly requires is ore regeneration on SOME level/some mechanic of it. With those in place, game will have enough content/activity that people are not bored. Once PvE is used for ship/element/weapons balance, a proper incentives need to be given for PvP as proper, real "endgame". PvP should definitely not be like it is now, a carrot is missing, and territory warfare should fix that. Of all the things listed, only thing that wipe accomplishes is killing the game and forcing everyone to start with nothing, again, and grind / mine until their eyes bleed. Also, keep in mind that discussing wipes in this manner only makes a large number of players uncertain will the "WIPE WIPE WIPE!!!!" advocates will win or that wipe >MIGHT< happen, even at end of beta, and automatically they have ZERO Incentive to log in the game and put effort in the game as they >MIGHT< lose it all if wipe happens = even less players online thanks these talks..... Yes, some people exploited, and some people "exploited". Some used bots on start in first week or two to sell ores and gained mils of quanta in advantage over others - in the long run, 100 mil doesn't mean anything. Dont forget that they decided to go with EVE GTC/Plex system, if someone buys 4-5 plex will he gain equal "advantage over others he/she shouldnt have" ? Schematics were a soft wipe. Next one is coming Energy Management, one more after that with territory warfare. Each of those will change the game enough to be considered such.
  7. The very moment fullwipe is announced (without keeping assets via magic constructs, talents etc) I would instantly delete the game and cancel sub, rest of my corporation quite likely. Solo players have to invest so much time to be even remotely competitive, small companies same. The only thing a wipe would do is delete the hard work of small groups and individuals, which can sometimes, more often than not, resemble 8 hour shifts. As the game lacks content, those long hours have been often tedious hours of looking for ore, mining, and some fun hours of setting up industry or building ships. I/We play this game on an assumption that this is not a "classic early access game" where you pay 4-25$ once, and then you get to play and test the game but accept that this is just it - testing period. We pay a monthly subscription like this is a full release and logically - treat it as such. Yes, content is lacking, yes, no matter what you can do in this "sandbox game" at this stage you will end up mining; some people might try trading, there is a point in that role especially post schematics patch. PvP is non-existant atm, expect in a form of an agreed event or pure roflstomp on a person afk slow-boating as they don't have warp. What we need is more content, not a "wipe/restart" which will make us on "even footing" with others. It never will. In fact, it will make things far worse. Think about it - we had some resources if not raw cash before .23. We had a starting point, and we all - some to lesser some to greater extent used it to buy schematics, which allowed us to produce stuff after .23 hit. Now, lets see what you are REALLY asking for: Post hard wipe, Day Zero: You start the game in a starting speed00, happy for a moment that everyone is on "equal footing". After spending weeks to mine stuff, only to sell it to bots (yes, you will have to, because no player will have money to buy if you try to produce screws/pipes), you've built a most basic t1 "factory" producing......hmm, likely L containers AT BEST. "Its a good idea, everyone will need containers". Few days later you've found out the sad truth. Your container's price is bashed to oblivion because so many people had the same idea, solo/small group players like you. You cant sell schematic because others are trying to sell it too. Eventually you can try for half price or so.More mining later, you found a product which sells. "Meanwhile, deep in the Caribbean", t2 engines are popping on the market, and someone is taking orders for warp drives. They are, ofc, overpriced. With some research, leet "socialskillz", you found out its a 40 man corp, with a fully set t3 factory. "HOW!" you yell? I got work I got family I cant play 24/7! I am quitting this! I cant play more then 4h/day!". After initial rage subsides, you, determined to keep "even footing for everyone bcs mah rightz", decide to take a vacation and play 2 weeks straight. After enough mining to make your eyes bleed, you look at fully set t1 factory with several t2 schematics. You did good! You are competitive! While selling your hard earned goods on the market, you notice an L ship landing with anti-grav..full of t4/t5 ore....perhaps, after all, it was better to spend the time with family instead of mining....*Looks at calcium in inventory sadly*....*looks at all that cryo on market*.....alt f4. If you want to "catch up" the big orgs, atm, you can. "You, too can have an L core with anti-grav". You, too can farm for "golden pvp ship". You cant replace lots stuff like they do, you are not sitting on a large hoard and you need to work harder to get stuff you want - but at the same time, there is some much more of a feeling of an accomplishment if few people did that, instead of something being just handed to you for "free". Adapt, evolve (destroy when pvp comes actually) and be patient for new content if you believe in game as much as I do, but don't ask for hard wipes without thinking what they ACTUALLY bring - sudden death to all but groups of 30+, who will leave after 3 or 4 months as they wont have anyone to play with, be superior over, or even sell stuff to. Finally, do you really believe that after release hits, and 6 months pass, no one will join game? What will that person who just joined say first? "Omg this needs a hard wipe I cant compete!". Be careful what you wish for.
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