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Syreus

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  1. Like
    Syreus reacted to KlatuSatori in Marriage and Relationships   
    My initial reaction to this was that it doesn't really have a place in this kind of game.  On the other hand, assuming it is a purely aesthetic feature that costs very little development effort to include, it's not really much different to other aesthetic features.  Even hardcore players interested only in racking up kills or credits take time to make their avatars look cool, or spend time/money on clothes, or decorations, or an interesting bio description.  If the ability to marry were an extension of those kinds of "fluff" features then I wouldn't be opposed to it.
     
    If it were implemented I would go even further than some others have and say that there should be no limitations on it at all.  Players should be able to marry any gender/race, or marry more than one other player, or enter into multi-person marriages, get divorced, etc.  Marriage should not have any financial impact whatsoever; there should not be a marital estate or complicated divorce proceedings - one person wants to get divorced, they click divorce and they are divorced, nothing else happens.
  2. Like
    Syreus reacted to Astrophil in Marriage and Relationships   
    Agreed. The difficulties of organizing and implementing a marriage mechanic just isn't worth the little bit of extra social interaction that people could potentially receive, and again it wouldn't agree with the whole feel of the game. This kind of stuff is probably best left to purely social games (ex. IMVU)
  3. Like
    Syreus reacted to Dreamstar in Marriage and Relationships   
    I mulled the idea over a bit, I think my stance on the subject is neutral.
     
    It isnt something that will affect the way i play the game.Marriage is probably best left an unofficial mechanic, just something people roleplay in their characters biography and with friends.
  4. Like
    Syreus reacted to Astrov in Marriage and Relationships   
    I think this idea (if implemented) will have many layers than simply being able to marry. It could stretch to something not intended initially, let me elaborate.
     
    If romantic relationships were possible, I don't think a tag with "in a relationship" will cut it. People are going to want ways to express themselves with their partner and to the public. Marriages are the same way, players will try and have kids implemented so it won't be pointless. Intimacy and cybering might take place, much like IMVU, which I don't think Dual Universe is intended to be.
     
    I feel like this game should be different than, let's say.. The Sims. If the idea does go through, it could be a social booster but not much otherwise.
     
    Also, gay marriage will be a must, as well as inter species and even npc relationships. It's going to be a stretch of things to implement, some that I didn't mention, that probably isn't worth it.
     
    I'm just speculating, I could be completely wrong though!
  5. Like
    Syreus reacted to KlatuSatori in DevBlog - Rights & Duty Management System (RDMS)   
    I had pretty much the same question.  Computerised locking mechanisms and vehicle controls automatically becoming unresponsive makes sense, although I do believe there should be some scalable, non-trivial means available to "hack" such systems.  Besides that, a payment not being rendered should flag up a warning and nothing else.  To use the dev blog's real world example; if a citizen of a country decides to break a law, there is nothing stopping her/him from doing so.  She/he can break the law.  It is up to law enforcement or other citizens to a) notice that a law was broken, discover who broke the law, and then c) bring the perpetrator to justice.  I think this kind of freedom allows for more emergent gameplay.
     
    Regarding the system of roles, duties, management outlined in the blog; it all sounds incredibly well thought out and in keeping with the sandbox mentality.  Would this same system be used for short term contracts as well as long term contracts and internal politics?  Like a payment being released from entity A to entity B once an entity B fulfils some task?
  6. Like
    Syreus reacted to jrhod99 in DevBlog - Rights & Duty Management System (RDMS)   
    I'm glad so much time is being put into the organization system/ guild system/Rights system. I think this is a key factor that if done correctly could make this game great. One question though will these tags be rigidly enforced by codes inside of the actually game, or will it be up to the player to police these tags and make sure that people are not where they shouldn't be.
  7. Like
    Syreus reacted to Dreamstar in Bounty Hunting   
    While it would be natural they cross analyze what works in other sci-fi mmo's. Eve has a bounty hunting system that is fairly popular and therefor I have no doubt we will, eventually, see rewards for killing people hard coded in.
     
    Even if its not, we players could still establish systems.
     
    Im not completely sure the true depth of the Tag system yet. but it might be possible to apply a 'Tag' to any character with conditions like 'Kill this Character' and the person that placed the tag will Pay out x ammount, or give you reputation, or heck maybe pay you with a new Tag that offers you to Kill another target, or Gives you access to their space station.
     
    It was implied the automatic distributions of tags could be possible. And so a HYPOTHETICAL system like this should be possible
     
    Guild-Banan-o-Rama applies a 'Bounty Hunting Tag' with optional conditions 'Kill this Target' or 'Destroy Target Resource Collector'
    the game will be waiting for the conditions to be met, the Tag might have a time limit before it expires, it also may have a Time limit to complete once you do accept it.
    Once the conditions are met, the automatic tag system will issue whatever commands were placed on the tag to begin with - Guild Banan-o-Rama will pay the first Tag holder to complete the conditions 1,000,000 credits and Destroy all other Tags held by players.
  8. Like
    Syreus reacted to Dreamstar in DevBlog: Resurrection Node Mechanics   
    Going back to review the plausibility of a resurrection node. I was actually woken up today, may 25th, by this thought.
     
    It's possible the universe doesnt care too much about you being alive or being dead. and that the RN is able to present an argument to the fabric of time space saying "Hey that person isnt dead they've been standing right here." Taking only the energy to produce a wave strong enough to counter argue the universe.
     
    The universe attempting to keep its substance unified, just goes "Oh, my mistake" and will begin to recreate you from the most recent point it thought you were alive. Resulting in you being "Respawned" on the RN pad.
     
    Think of it like a puddle of water, and something causes a ripple, this event was your death. This machine the RN says these ripples arent true producing a counter ripple that negates the death ripple from its location. And thus causes you to ressurect on the pad.
     
    If a principle that all matter exists everywhere, but is awaiting input from a stronger force, probably time, location, and quantity. I suggest that when the machine makes the argument you never died and the universe goes "Ok, lets see." It performs its checks to see if you already exist in order to prevent a single line paradox, because if you did exist, it would probably make a fork in the road producing a parralell universe instead of breaking an already existing timeline.
     
    If you were dead, it would make a bridge gap between whatever point it thought you were alive at, and the time that the machine is saying you are alive now. Bringing someone back from a long time ago may not be possible due to some kind of degradation of signal or the initial Death Wave is too far away for the Negation Wave to ever catch up, or even that the death wave already moved through the entire puddle and there isnt anything to Negate anymore. Or bringing someone from very far away for a similar purpose of wave degredation.
     
    The difference between say, the machine being told to recreate a broken ship, and recreate you, is that the universe knows that the iron exists somewhere else already, but when it checks for your consciousness and doesnt find it, it thinks  it has messed up and then attempts to correct itself to prevent a rip in the timeline.
      I would ask a theoretical physicist for an opinion. or someone with a good understanding of math. If someone is really interested in making the RN work as realistically as possible.
  9. Like
    Syreus reacted to Dreamstar in DevBlog: Resurrection Node Mechanics   
    Hey Jared, very fascinating, you've got my gears winding up now  :3
     
    I believe the charge element refers more to a constant supply of electricity, like you say though, maybe the device could store several ready-to-go respawn charges before needing more electricity.
    Think if a spy sneaked in and cut the power cord somewhere. Instead of simply destroying the R-Node because the spy, or the spy's guild can capture it later for its wealth.
     
    The way it works is simple: you first need to set up the node, except the one of the Arkship, which is always ready to use. A Resurrection Node is a power hungry machine (remember, the beast is twisting the fabric of the quantum multiverse space-time topology
     
    What is -possibly- happening is this machine somehow monitors for your death, and it is able to save your fundamental 'spark' your consciousness whatever it is that makes you,you, it doesnt care about your memories or knowledge per say, just saving the core essence.
    In the regeneration of the body, it eats a massive ammount of power to distort the fabric of time-space to make a copy of the past, or even a seperate dimension. and puts "the you from 5 seconds ago" into the world, as it is reconstructing all the particles, it dumps your 'core spark' into this new body.
     
    That body may or may not have built a Super Duper Proton Gun last week, or it could be a body from 5 days ago that never learned Herbology level 3. It might be a body from a different, nearby, dimension that didnt build any body armor.
    just speculating though.
  10. Like
    Syreus reacted to Dreamstar in The Honor System   
    I do find this fascinating, it will be good to hear what anyone else has to think about a built in system like this. It could be that in this environment it is best left as something you write into your biography, and just the way you act becoming more known in the community as a badass pirate, or a protector of innocents. a trusted politician, that builder that never returns extra materials to the guild.
     
    The development team is really the only ones that know if this add's depth to gameplay or not.
     
    I think the worst thing for this system would be if its just an extra layer, forced ontop of trying to play. but if it is a tangible, working thing then it could be great
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