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Police

Alpha Tester
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Posts posted by Police

  1. On 9/13/2020 at 10:11 AM, Iorail said:

     

    "PvP is 1 of the 4 pillars of this game and it needs love too but right now it’s the weakest and silliest of the four. Hopefully they will make good decisions in the future and have it work better than what it is presently."

    Yeah.. until you get chit on by two volleys from an xs and small weapon in 20 seconds, shredding your ship like an absolute joke. Don't venture outside the bubble, unless you want to comment further on how relevant that pillar is.

     

  2. On 9/3/2020 at 2:08 PM, Reggs27 said:

    I think pvp is definitely needed for a game like this but I do think it's fine the way it currently is. (Specifically talking about the current safe zone area)

    Else, you are effectively saying for folks that dont want to participate in pvp, that they're restricted to just 1 hex for the most part. One hex? The safe zone is massive. If anything they need to remove it, and confine the safe zone to being just the moon.  :P

     

     

  3. Strong Opinion.

     

    tldr; pvp weapon dmg is absurd(wake up NQ), my ship elements take absurd amount of collision dmg when i land, make elements permanently destroyed.

     

     

    PVP IMBA 

    1.) There is a dramatically disproportionate imbalance between xs/small weapon damage and voxel HP/resistances. A 28x16 block of gold that is then covered by an 8 voxel deep shell of steel shouldn't be evaporated by 2 volleys from an Xs and 1 volley from a small weapon. Noting, this is the block that shielded the core, not even mentioning the amount of exterior ship shell and elements that that the damage also went through to get to the core's interior block. PVP fights shouldnt ideally be who got the first two shots wins... unless one of the players is sitting on top of gas tank, with no actually enclosed cockpit.. just free balling it.

     

    DMG (PVE/PVP)

    2.) Not only is weapon damage to voxel absurd, There are times when i land.. even super smooth at 32 kmh, with Medium landing gear, and a random 1-3 large adjustors or a random medium wing will "pop" (take full damage). Sure.. most times i land and that doesnt happen, but absolutely its super easy to have several elements just pop from the most trivial landings. This really needs to be adjusted. Either doubling the amount of element health, which would rightly so carry over to pvp, or reduce collision damage by 70%

     

     

    Circular Economy (PVP)

    3.) I have lots of comments about game loops that are great in spirit, "ok" in execution, and mediocre in terms of how quickly they are being addressed/revisited/tweaked. I think the biggest oversight is that people are taking from the earth, fabricating stuff like crazy, and everything that is being fabricated and going into the economy, isn't coming back out. If the items aren't exiting the economy, consumers aren't spending or acquiring and the market stagnates and suffers. If someone blows up my ship and takes possession, I  might need to go farm and make another.. but the original Ship I lost, technically stays in the economy, and fails to leave, and fails to cause further consumerism. Elements need to be destroyed fully, to where they are either then removed by player and deleted, or the game itself removes elements once they are reduced to zero health. Alternatively.. a thing they had back in Ultima Online, which was awesome.. a persons crafting level would impact how many times the crafted item could be repaired. So example.. the elements could have a special use count.. wherein each time they are repaired they lose one increment of that repair/use. Once they hit zero, they are gone foor good. And maybe crafting incorporates something where if the person who crafted is a tier 4 crafter/t4 proficiency, the item gets an additional 2-5 repairs or something along those lines.  Something along these lines has to occur, its only been a couple of weeks and everyone I know is already hoarding oooooodles of containers full of rubbish because nothing is exiting the economy.

    Thanks for your time to read.

  4. With the current state of the game, i'd make the strong suggestion you grind out farming ore and selling it, get 20-300 industry going to generate a little revenue and along the way play with design editor for ship/base. Along the way, you will get an idea for something, and once your kids disown you and your wife leaves, everything will be as it should.

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