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Astrophil

Alpha Team Vanguard
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Posts posted by Astrophil

  1. I think the discussion got a bit off-track near the end there, but we at the Syndicate (being a collective alliance of many organizations) would of course support this function IF time allows for it. As with anything, the game is the top priority, and anything that may sidetrack development will have to take a backseat.

     

    All I would really like to see is this feature implemented in-game at some point. I personally don't think the community site requires it, and although it would be nice to have, the time and effort it would take away from game development really isn't worth it.

  2. That's actually a very interesting idea. I'm not sure how text will play in to the game, but another issue that pops up with this idea is of course, the monotony of it. If there's only one font implemented for the text elements, we'll be seeing very generic signs everywhere. Alas, the fate of convenience.

  3. That's the CORRECT way of doing things, but you should never underestimate of people's need for entitlement. Having only ONE person with refinery skills, means that you can end up with 100% lockdown on refining if that person goes AFK for weeks - or decides to coerce you into a bigger share of the profits.

     

    You should have at least three people with refinery skills, the only real problem is, setting up the proper schedule for refineries, since it's not gonna be something intanteneous, like in eVE (I'm only guessing ,given the concepts behind the foundry units). So, these refinery operators of yours, are the people who will pretty much, have to stay all day and do nothing but refinery minerals into materials, of proper quantities and the such.

     

    For some reason, I feel that NQ will implement automatic processes for refinery of minerals. There may be some sort of refining element that you can put into a refinery, but perhaps only people with X level of refining skills will be able to use it, if only because DU is such an interesting game and NQ surely wouldn't be so cruel as to force people to spend their time and money staring at rocks and clicking "Refine" all day.

     

    Concerning mining organizations...it *is* an interesting phenomenon that there haven't been any focused largely on mining. I have seen divisions of organizations dedicated to the gathering of resources, but most of these are for industrial uses rather than for market selling. For example, Objective Driveyards has their Logistics??? Division on mining, and there's also Vortrex Mining, etc. These large corporations (most of which are focused on spacecraft construction) are probably going to have the infrastructure in place to consume whatever they mine, so it's unlikely we'll see excess selling from these organizations. And again, many will focus on vertical process integration as much as possible to control costs wherever possible.

  4. I would choose to loose the items. I would never pay a ransom to other players. Ever.

     

    That is very...admirable of you. Personally, I would do whatever necessary to achieve my own ends. If money can do that for me, by all means.

  5. Tonight I'm going to set my desk back up for my HOTAS and check it out. I think I read somewhere you can get interdicted over in the Hyades Sector. I haven't fired up Elite for quite a few months, so about time I catch up on the new stuff.

     

    Might join you for a little run.

  6. I was just thinking of this scenario.

     

    A faction has just made a warp bridge connecting to another system. This system happens to be very rich in some rare ore which gives them a major economic advantage over there enemy's. One of these enemy's Manages to destroy there warp bridge.

     

     

    What happens to the players on the other side? They separated from the rest of the Known universe in till one side is able to setup a new warp bridge and from what I understand that could take a long time.

     

     

    I just wont yo hear your options on this. how do you think this would play out?

     

    I assume that by "warp bridge" you mean a device that functions like a stargate. If that is the case, then that faction will just have to build another stargate. If they are unable to, I suppose they can either request help from the other side, or begin the long journey home. Of course, they could always just kill themselves and respawn back at the nearest Resurrection Node, but I'd use that as a last resort.

  7. You say balancing... I hear pointless.

     

    Where's the TU? Where the obvious barricaded citadel is. Also, TUs can't run, but good luck storming a fortified position with enough ammo and supplies to outlast your limited assault window, logistics-wise :P .

     

    Which is clearly where the need for inside spies and infilitrators comes in. Because unless you have a ridiculous amount of supplies and reinforcements, you're not getting through to that TU without someone on the inside. Even then, it's doubtful.

  8. What I think should happen is there be a way to add music in or add audio but it be created on site. So it wouldn't be you upload and MP3 file but instead type out the message you want to send or pick the notes you want it to play all in game that way they don't have to worry about copyright because everything would be created right there. Kind of like making songs with minecraft note blocks but easier.

     

    So... an additional music/sound engine would have to be created in addition to the original game. Verbal messages would also sound very robotic - and not the nice artifical intelligence kind. More like Microsoft Sam. Perhaps later as an add-on that would be nice, but personally I'd like to see an in-game modeler to produce custom clothing designs and advanced character customization.

  9. They said they think about a kind of "creative-VR-mode" in-game where you can construct a blueprint. But nothing fixed yet and no more infos on that.

     

    Every construct you actually build will be ofc online and destroyable (once you exit the safe zone around the arkship)

     

    I predict that "safe spaces" will emerge in which players can rent time on plots of land where they can build safely, free of griefing. Could be very profitable.

  10. Imagine musical fountains! Choreographed fountains would certainly be a hit for cities and a major attraction for any planet! It shouldn't be that hard to actually autonomously program the fountain nozzles - the only difficulties lie in importing music (which is a smaller problem - fountains would still look cool without music) and water physics (larger problem - it would be a lot of server strain, especially with moving water nozzles).

     

    There's always hope though! 

  11. i thought this may not be a bad idea, but not to let you test your ship out, just to design ships in a space solely for making ships, just to kickstart community ship demonstrations maybe even apply to have your ship used in an official demo? so not a mini world but just a place to combine voxels into a ship concept, doesnt even have to carry over designs into release, just solely for people to figure out what kind of ships they might build

     

    Lovely little tool called MagicaVoxel should suit that need quite nicely. Our staff find it a very useful platform to prototype on. Check it out here --> https://ephtracy.github.io/

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