Jump to content

Gillwin

Alpha Tester
  • Posts

    56
  • Joined

  • Last visited

Everything posted by Gillwin

  1. I do predict sanctuary to be laggy. I know on alioth i have been building and have been able to keep my lag down by spreading my buildings out on different hexes, i even spread out my ships so they are not all located together to create lag. Now i am being pushed back to sanctuary , all my buildings and all my ships will be all concentrated onto one tile. And i hate to break it to you, my tile is very close to a market there. So lag, lag , lag. I think a lot more people will be returning to sanctuary than you think. For now a lot will go to space, but if taxes start there, then a good number of them will also go to sanctuary. Sanctuary will be not only for new players, but also any casual player that can not predict his/her schedule will be forced to stay on sanctuary. I have already started removing my buildings and will continue planning on how to move/relocate. All the players in one org i belong to are also moving to either space or sanctuary not one of them plan on staying on alioth. Another org i am in are all pretty much staying in place, so it sort of depends on your play style and your real life situations. But dont be surprised if sanctuary becomes a lag fest and alioth sees great improvement. So if you are flying over sanctuary and your screen suddenly locks up, be sure to wave "Hi" as you will probably be over my one hex with all my buildings and 20-30ships.
  2. just watched video, still have concerns: HQ will not be rolled out at same time as Demeter, so i will be taxed on my claim which i can not afford as i am not a miner. So i will lose my current territory and have to move my buildings. Can you roll out Demeter and set taxes to 0 until the HQ rolls out? Then when you finalize the HQ portion you activate the taxes. You mentioned in the video that a player can just move their static constructs to sanctuary if they dont want taxes, or if they come back after a break and find their land has been claimed, BUT you provide no easy way for a player to actually move the static construct. Placing down static construct blueprints in this game is a joke. There is no easy way to see which way your building is facing or no easy way to adjust dept of the building bp. If the building is very large you also run into problems with linked containers not being able to hold all the materials needed to place the BP. You provide no easy way to remove the voxels and elements into a container. How difficult would it be to add a selection on core menu that allows you to remove all voxels and elements into your linked container instead of making us slowly delete sections of the core until it is all cleared and hope to god you did not miss a microvoxel. Please stop adding things to the game that will require us to move our static constructs without FIRST providing us with an easy way for us to accomplish this.
  3. it looks like i will probably have to move my buildings which are currently on different territories all to one territory. Will DU provide better mechanics to be able to move and place static large core structures? Currently it is a nightmare to position both in rotation and depth. Also can be difficult to be linked to enough storage compacity to hold all the materials needed to be able to place the large blueprint. I have spent alot of time building my structures, i would hate to loose them because i can no longer afford the taxes. I would prefer to just move them all to sanctuary and build there than to risk the loss.
  4. I am not happy with taxes, but can live with paying it BUT it must be a fairly low rate. 1 million is Way too much. If the goal is to remove unplayed tiles from game then it does not have to be outrageously expensive tax to accomplish this. The tax should be set at a rate that by just logging into game regularly will give you the money to pay for a couple tiles. High tax rates are just going to piss off more players, because now you are not letting them play the part of the game they enjoy but now MUST do things they do not enjoy to try and fund the tax. It is at this point the game starts becoming a job and not fun. I agree with Draqlolus in that making people move their bases to new locations to get ore is a bit crazy. I will only be able to afford maybe one tile so what happens if the tile my base is currently located on has low ore or poor quality ore, Is sanctuary going to be tax free? If so i will just move everything back to my tile there so i can continue playing the game in the manner that i enjoy instead of feeling i am taking on a second job.
  5. I would love it if there was a way for us to export our blueprints over to the test server. i unfortunately built most of my ships after they copied over from the game so i dont have access to any of my ship designs on the pts server. This would be a great way for me to test out my designs and the pts server at the same time.
  6. The new lighting is terrible for building, it washes out all details. all i am seeing now is a big white spot in the center of screen.
×
×
  • Create New...