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djthekiller

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Everything posted by djthekiller

  1. erm why not a 2 megaton ship built around a 4 megaton engine which rips the engines outta the 1 megaton ship, either that or if the ship tries to break free it will be crushed under the pressure of the docking arms
  2. http://i.imgur.com/R38O5wC.png ignore the writing, but thats essentially what im thining of as a pulse weapon, one which is strictly anti personel
  3. well by pulse i mean like a limited range,
  4. So i wanna submit a partial list of weapons i would like to see: 1: Light cannons: Star wars inspired lazer guns 2: Missles: you know just normal missles that take a little to reload, could use star trek photon torpedoes for an idea with ammo and such 3: beam weapons: beams that shoot for a few seconds then they have to reload 4: pulse weapons: short range anti personel weapons that would be used against people who whould decide to board your ship/station 5: heavy light cannons: artillery 6: gatling gun: less damage for more spm (shots per min) 7: nuke: has emp effect which will effect weapons, energy systems, and significant damage, would be very bulky and damages everyone including yourself if not at sufficient range, you can detonate if you are about to die and still in range
  5. do you have a length on that ship you first posted?
  6. *cry* im limited to 1mx1mx1m sized blocks so i can never acheive the level of detail well maybe
  7. i love it, can i get a 360 of it? cause i wanna make this in starmade. Also some interior pictures?
  8. but also, one of the styles of ships i would make would probably be a ship with the functionality and capabilities of the apache but with the fire power of a carrier
  9. cant wait for alpha so i can play

  10. i would probably go with something outta warspace and battlestar galactica vipers, and maybe a galactica and pegasus
  11. I play a game called starmade: Starmade.org And one of the server configurations is that if you want collision damage or no, and the threshold of speed. Also we have to take into consideration: 1. Mass: Teh mass of the object 2. speed: how fast both objects are going, if you collide with and object going away from you you are less likely to kill both ships. and vice versa and all that 3. armor thickness, rigitey ETC... 4. particles in between: any subspace particles such as a pebble if moving very fast can damage a windshield. 5. game lag: if your moving at 80% the speed of light, you will have to have a very very good gaming desktop or laptop. And for those of you who will be in 100 ship battles, what about the massive amount of entitys, and if a fighter happens to collide into your landing bays, what about the thousands of collision checks. 6. gravity: the game will have to constantly recalculate gravity for hundreds of entities, such as if one of your engines snaps off. And then you are coming crashing down, and you will have more collision checks, also it will also calculate damage, the size of the crater compared to A: the size of the ship, B: the speed, C: the type of material, and D: the mass of the object 7. Heat: what about components being overheated and destroyed by cosmic radiation, or an EMP. Or even Friendly fire. 8. dont forget the weapons: how much damage will the weapons cause, is there gonna be a shop to repair your ship, what about a blueprint system to be able to make a new ship with the exact same specifications. what about different types: Photon torpedoes, Nukes, phasers, rockets, ETC. 9. Navigation: How will you tell if the ship you are firing at is a friend or foe, or a neutral. 10. "Jump drives": how will you tell if you have arrived at your destination, is there gonna be chat communication or voice. do you have to have a communications antenna. oh the possibilities are endless. BUT>...... Very very good idea
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