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Hirnsausen

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Posts posted by Hirnsausen

  1. Amazing how long you all stick to my suggestion. I admit, I never expected such a big interest in the discussion of a Self-Detonation Device. Sees, My suggestion trul gets attention.

    Even so much attention, that other players (like you) start to develop possible scenarios involving the Self Destruction Device, and strategies. Cool! I decided to give you a Blue Heart for your assistance. Yes, I agree with you, such a SDD would create possibilities for new strategies. I want to thank you cordially for helping to perfectionalize such an SSD. The scenarious you created are interesting, and I will incorporate them into some more suggestios for the SSD. When the dveloers read your two scenarios and consider an SSD, they too will use your two scenarios as help to find ways what is possible and what not. Like, can an SSD harm any uninvolved ship, and such. Good point I like it, if other players are constructive and help developing the SSD. Ummm, what other scenarios could you think of?  The more scenarios, the better. Good ones, bad ones - all is welcme.

  2. I created a suggestion about the same problem, here inside the Idea Box forum.

    My suggestion is, that the mining talents on level 5 allow for 16 or even 32 fully calibrated mining units more than the current maximum amount.

    But I agree, that T3, 4, 5 seems to be so low in yield amount, that the earning is just the same or less than with T1 and 2. Maybe intended. Is the purpose to equalize the earning of each territory? Could be. However, the market prices have fallen very deep, and many players find it hard to earn any money with mining. And there are many players, who maily rely on mining.

  3. With the revamping of the mining, some of the tools are not needed any longer. While other tools are still needed.

     

    I am proposing here some new tools.

     

    1.
    Existing Construct Tool 2:

    - increase maximum size to the dimensions of an L core
    - to save honeycomb usage and follow building logics, add an option for HOLLOW shapes (minimum required wall thickness), add another option for open ends
    - add cone (rounded and straight walls), torus (with variable middle opening size),  various more shapes like a cube with one side rounded, etc.
    - allow to rotate by user-deined angles

    2.
    New Construct Tools:

    - tool to resize all axes or just one) or scew voxel areas
     

    3.

    Existing Construct Tool 7:
    - add an option to copy honeycombs and elements within the selected area

    4.

    New Landscaping Tool:
    - tools 2 and 5 can build tunnels and rooms underground, but with irregular shapes causing lots of data. Instead, I can envision a tool to build tunnels and rooms, that can be expanded up to the area of an L core, and the shape would be - like the excavations - a simple cube or cylinder that can be modified (scale, axis-scaling) and also rotation and angling should become possible, like for tunnels that go diagonally down into the soil. Optionally, soil can be stored in inventory, and used for building same shapes with this tool.

    Dear fellow players, if you refer to any of my mentioned tools, please use that associated number, and if you suggest own new tols, kndly add a number to them, too (first chek the numbers other gamers might use for their suggestins).

  4. At the moment, I earn just 10 M Q each week, and after territory taxes, I have only less than 4 M Q left.
    Due to the resulting constrains in fuel, I cannot do much flying around. I cannot sustain myself.

     

    I believe, other players encounter similar situations.

    I suggest, to change the mining units skill in a slight way, that we can use some more calibrated mining units - maybe 16 or 32 more than possible now. I would see this as a balancing measurement.

  5. Ahhhh, and now I am hearing about roulette! Never knew before. Well, thanks for posting here, it is good to mention it. Indeed NQ staff are reading all these postings. So, chances are there, that eventually mini games will come and some come back.

    What more ideas for mini games do you all have? Please post them here.

  6. On 11/24/2021 at 7:48 PM, Pollorx said:
    Player insane good output of ideas and concepts in game.
    
    Especially in the emerging- recent amazing. AMAZING architecture shipwise and building wise. No other game I know of.

     

    Yes, Dual Universe, by NovaQuark, sets new industrial standards for base and ship building by players using voxel technology. I fully agree. Also, I believe gien enough time, the developers will add all that is still missing into this game. But such games are complex, so development can be done only step by step, a few chnanges at a time, and then checking and correcting. That's why it is a BETA.  All we players know, that the gameplay is not finalized, much can change on the quest towards the final game. I hope, NQ will give enough development time to DU.

  7. Yes,, the same happened to me, too - I could not find the one missing micro voxel, and sometimes a glass panel gave the same problem. And disassembling by hand takes forever witth M and L cores.

  8. On 12/17/2021 at 11:06 PM, Taelessael said:

    And here ...

    If you followed the thread, you will recognize that there are other gamers who support this suggestion.  But I understand that you do not want any risk for yourself while you want at the same time have all advantages against unarmed ships. There are many different way to counter destructivity and violence, weapons are not everything that matters (here the NRA might have a problem with). I self, living in a very violent Caribbean country where I hear at least in 3 to 4 nights a week the sounds of distant gun fire, and the sounnds that badly injured or dying people make. In REAL LIFE, I have absolutely no desire to extent the violence I see each day into games, on my part I mean. I hate weapons, because I see what terrible things they can cause. My neighbor has one leg only, the other leg was lost due gun violence. So, please allow me, to have a very strong resentiment against violence and weapons. I know, that many people are fascinated by weapons ad usage of them, even in games - something "exciting" for them. I somehow believe, you will easily shrug off all arguments I make, because all these things never affected you, and because you like the excitement of violence. Am I right? I probably am. No insult meant. I know, many worldwide enjoy real or digital violence. It pays even, in games as in real life.

    And again, do not misunderstand me - if violence lovers attack armed ships, I have no problem with that. Totall okay even. But for those who  do not wish to be part of that "gun lobby" there MUST be alternative ways to counter. I am talking here about unarmed ships, as only those should be able to carry SDDs, and can activate them only after having been attacked. If that causes unbearable horror and traumatizing nightmares for you, I a so sorry,

  9. On 12/17/2021 at 5:53 PM, Knight-Sevy said:

    You can have a self-destruct system to kill you and you alone and that's it.

     

    If you accept, that your weapons kills just you and you alone and that's it, then it would be fair and I agree. ? ? ?

    But as long as you want to distribute destruction and losses, you have to allow others to do something similar to you.
    There need to be a balancing if it comes to attacking unarmed ships. You are so afraid of risks for yourself and don't want to accept that risky action should bear ... risks.

  10. On 12/15/2021 at 3:02 AM, Knight-Sevy said:

    If there is a self-destruct device....

    Hi, I think, you misunderstood the purpose of the proposed self-destruct device. Imagine, someone says that guns or missiles should not cause damage. So, why then to have them? Same with the self-destruction device. Like in the oh´ther games that feature self-destruction devices for ships, here too the SDD needs to be destructive. As a counter-measure to pirate attacks. To add more balance, as it poses now some just risk to the attacker on that unarmed ship that all loot is gone or even that he too gets damaged or destroyed. Just nothing else than some balancing for those who do not want to arm their ships.

    In real life, there are many examples, too, for destroying hardware so criminals or enemies cannot have it. Think about the Blackhawk helicopters that were detonated inside hostile areas after they crash-landed.

  11. To boost player interactions and add yet more fun to the game, please add mini games.

    Elements like a pool billiard table, tennis court, 1980s video games machines (those you found in hotels or other places - remember "Space Invaders"?), golf or mini golf. These elements allow the player to change some of their colors, and also allow that more than 1 player can participate. this would allow for fun and challenges, even tournaments.

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