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twistedjonny

Alpha Tester
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  1. Like
    twistedjonny got a reaction from Asirmoth in [Discuss] We've Heard You!   
    You're not speaking for everyone here. I don't want to produce everything so I can play it as basically a single player sandbox. You shouldn't be able to just produce everything extremely easily. You should have to interact with the markets and other players, just like the real world as far as production goes. That is NQs vision for THEIR game. Right now, the people playing the solo type game style are not playing it how they want the game to be played. I agree 100% with how they said most would get bored after a few months of just being able to produce everything in the game. That is "end game" and there is no real meaning past it. You don't have to work for anything. Unless all you want to do is build ships and constructs, then sure, that's cool for you, but that's not everyone in the game. I love the market side of things and want to see it play a larger role.
  2. Like
    twistedjonny got a reaction from OrionSteed in [Discuss] We've Heard You!   
    You're not speaking for everyone here. I don't want to produce everything so I can play it as basically a single player sandbox. You shouldn't be able to just produce everything extremely easily. You should have to interact with the markets and other players, just like the real world as far as production goes. That is NQs vision for THEIR game. Right now, the people playing the solo type game style are not playing it how they want the game to be played. I agree 100% with how they said most would get bored after a few months of just being able to produce everything in the game. That is "end game" and there is no real meaning past it. You don't have to work for anything. Unless all you want to do is build ships and constructs, then sure, that's cool for you, but that's not everyone in the game. I love the market side of things and want to see it play a larger role.
  3. Like
    twistedjonny got a reaction from Celestis in [Discuss] We've Heard You!   
    You're not speaking for everyone here. I don't want to produce everything so I can play it as basically a single player sandbox. You shouldn't be able to just produce everything extremely easily. You should have to interact with the markets and other players, just like the real world as far as production goes. That is NQs vision for THEIR game. Right now, the people playing the solo type game style are not playing it how they want the game to be played. I agree 100% with how they said most would get bored after a few months of just being able to produce everything in the game. That is "end game" and there is no real meaning past it. You don't have to work for anything. Unless all you want to do is build ships and constructs, then sure, that's cool for you, but that's not everyone in the game. I love the market side of things and want to see it play a larger role.
  4. Like
    twistedjonny reacted to Lachenlaud in [Discuss] We've Heard You!   
    i would hope that due to the losses people have incurred in non-pvp activities that the 'counters' on existing elements for damaged ships would be reset when this change set is implemented. 
     
  5. Like
    twistedjonny got a reaction from Haunty in Brand new here   
    So I'm brand new here, found out about this game via Eve Online's reddit. Someone posted about how the Tech Director from Eve moved over to this game. Anyways, from the little bit I've read, it seems pretty cool. I like the indy and economy side of games, so hopefully I can have some fun here.
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