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PhunkeyMonkey

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  1. Like
    PhunkeyMonkey got a reaction from Anaximander in Graphical programming - easier scripting for newbies?   
    I dont get all this elitist coders are going to rule the game and builders should be eternaly grateful to bask in the light of the holy code they produce?
    and so much utter nonsense "No need for command lines anymore", "Coders getting preferential treatment".. and it devolved into hate against coders after only 1 page 
     
    Coding / Information System Design is a skill you can learn, just like doing 4 years at a animation academy to learn 3d art and design.. by all means everyone can build something cool with time and dedication but the truly awesome stuff is made by people that dedicated alot of time to get good at it so in the future when the game goes live i will probarly be flying a awesome ship, made by a guy that lives and breathes scifi and voxelgames, has a 8 year professional concept artist background with a special in spaceships.. probarly costly but totally worth his skill
     
    On topic : well after the already planned stuff are done and more time opens up in planning a coding GUI could be good for newbies that want to do some basic scripting like timing stuff etc but right now theres not enough need, you can still build a ship and fly it without scripting at all, scripting is still for advanced behaviour and tweaking so i would say its a "nice to have" feature but not critical
     
     
    Source  (from the bottom of the page)
  2. Like
    PhunkeyMonkey reacted to GalloInfligo in So what Style of ships would you build or buy?   
    I want a Firefly class
  3. Like
    PhunkeyMonkey reacted to Wardion2000 in Graphical programming - easier scripting for newbies?   
    No, don't do that.  I don't think your viewpoint lacks merit.  Merely IF it is an actual issue.  Giving voice to a possible concern is fine.  I just balk at the idea that something WILL happen unless it is changed or that it is alright to broad stroke an entire group of people and say we don't want change so we can hold some kind of advantage over others.
     
     
    I too am under this impression.  However, I don't believe this game will fail over an entirely IMAGINED set of circumstances.  Complex coding and building is a STATED design goal. (Link here)  Novaquarks goals are VERY ambitious. Perhaps too ambitious, but they are clearly stated.  And Novaquark seems to think they can attract a large enough player base with these game aspects.  I agree.  
     
    You keep equating that having the complex aspect of coding will somehow ruin the success of the game by driving away the player base or that it makes everything else secondary.  I believe that that in-game coding is a selling point and will ATTRACT more players not drive them away.  I also believe that people will focus on whatever aspect of play they enjoy most.  If that is coding then yes, everything else will be secondary.  If it isn't, then coding will be secondary.  
  4. Like
    PhunkeyMonkey reacted to nietoperek in Graphical programming - easier scripting for newbies?   
    Oh my gosh...
     

  5. Like
    PhunkeyMonkey reacted to guttertrash in What happendes when you log off?   
    I like the idea of things in safe zones just logging off and disappearing or whatever, and things in dangerous zones being left floating to be pillaged by anyone lucky enough to stumble across it. 
     
    If i leave my space ship laying around in the danger zone i should expect to log back in and re-spawn in a safe zone with empty pockets and only vague memories of a ship i once had.
     
    persistent sandbox to me means you better hide or get safe if you want things to be there when you get back.
  6. Like
    PhunkeyMonkey reacted to UniversalG in What brought you to Dual Universe?   
    The e3 trailer really grabbed my attention, but once i look at the devblogs i was hooked
  7. Like
    PhunkeyMonkey reacted to Anaximander in What brought you to Dual Universe?   
    THE ATTITUDE ON JC BAILLIE'S PART.

    XPGamer has doubts, boom, laptop, running the game.

    Bluedrake talks shit and having, honestly justified doubts given the shitty games industry, but then BOOM, turbosquid model was turned into voxels and edited in a 0:42 second video.

    Now, the new gameplay footage, BOOM, space station is indeed made by players and is indeed fully explorable, well, as much as the player wants it to be explroable that is.


    Attitude is what I respect on a developer's part, not ego mind you, attitude, not "yeah, well, but... go kill yourself I have nothing to show you" or backpedaling. NQ and J.C. , keep slam dunking critics!
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