Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by Sarogahtyp

  1. I also said nothing against the problem of server load. I was just highlighting another aspect that plays a role. There are always several reasons, your "there is only one reason" thesis is a bit too one-sided for me.
  2. One major reason against underground mining on planets is the huge amounts of free ore available to players. The problem is that everyone can have a huge factory and produce items for next to nothing (with the exception of schematics). This leads to a collapsing market with extremely low prices and a huge oversupply of products. Each factory owner can depress his prices by simply digging into the ground. In addition, there is almost no way for factory owners to buy ore on the market (without digging), produce goods, and sell them on the market at a profit. It is very questionable whether the current system without underground mining on planets can prevent these problems, but at least it will delay the collapse of the market a little... just a thought, Cheers ...
  3. Die Shuttles von Alioth nach Haven starten in 10 unterschiedlichen Distrikten und kommen auf Haven an 10 unterschiedlichen Positionen an. Du kannst Dich auf Alioth zwischen den 10 Distrikten teleportieren. Hierfür gibt es einen Teleport Raum in dem 10 durchnummerierte Teleporter stehen, die Dich zum jeweiligen Distrikt bringen. Du musst dich auf Alioth also nur zum korrekten Distrikt teleportien und kannst von dort das Shuttle nach Haven nehmen.
  4. you could just use transfer units to get it into another container
  5. I guess the reason for that performance issues are the hundred little ships which are parking all around the landing pad for days just to have a vehicle if the player arrives one day... If you ask me then there should be restrictions for those little vessels.
  6. No, I mean to update other people constructs. I think thats not OP. Its the intended gameplay as you can see how it works on fuel tanks, engines and so on. The difference is that a big factory has thousands of links which could reach from one outer corner to another. To re-setup a single part of such a factory is at least very chaotic to almost impossible. Therefore the above described gameplay (sell skill updates or as you told help your org mates with it) is not playable as it is for now... thats the reason for my suggestion.
  7. Hello, my following suggestions are related to skills with the "...when put down ..." note. I'm referring me to factory related skills but it could be useful for every skill with that note. One could decide to learn factory related skills as much as one can and then offer to sell the skill advantages for factory machines to other players by just putting down his machines. In a big factory with hundreds of linked devices this could be frustrating because that player would have to build the whole factory again just to set up those skill advantages to the machines. My suggestion is to get a menu entry by right clicking a device to set those advantages without to have to put down that machine again. Maybe there could be a cooldown timer for that action to get a delay between those skill advantage transfers but I think those menu entry is needed to get those gameplay working... What do you guys think about?
  8. as mentioned already, no need to improve the detector. with the right technique you are able to find the ore pretty fast...
  9. Hey, one of my other favorite games Arma established a scripting section in its forums. Such section in DU forums would be very helpful for LUA beginners and advanced scripters to get support with scripting by other players and to discuss different solutions. I would very much like a exclusive place to ask and answer scripting question. regards...
  10. https://www.dualuniverse.game/legal/eula Nur damit Ihr wisst wofür Ihr bezahlt habt... Ansonsten einfach Tutorial abbrechen, ohne geht es auch. Ihr solltet nur in den Räumen des Tuts alle Knöpfe mal drücken um die Startausrüstung zu erhalten.
  • Create New...