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DarkTemplar

Alpha Team Vanguard
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Posts posted by DarkTemplar

  1. Yeah, I see what you're saying. But you wouldn't fire ballistic missiles at fighters would you? Those would be reserved for the bigger ships. You would (ideally) have a set of missiles for either nimble fighters or hulking destroyers. And its a guarantee that people will try dodge missiles while in flight.

  2. Highly unlikely a missile that is an object like ammunition to be code-able. But a voxel-built ballistic missile, would be programmable, giving it thrusters for some rotational motion to give it the ability to juke and perhaps 2 or 3 DPUs linked to it and a fission core turned into an improptu warhead by rigging a collision detection/explosion mechanism in LUA. 

    That's what they did In from the depths. You would choose how the missile was built, thrust, payload, amount of fins and you could fire them normal with the basic targeting system. But with Lua you could programme how it would fly. If it skimmed low to the surface, weave, arched and anything you could try. I would love to see that in this but I'm not sure how it would work with the tab-targeting.

  3. I propose that when the game comes out (Or at some other point in time), we hold a vote to decide the name of the currency. I'm pretty sure the devs have eluded to being able to sell things at your own shop and things like that. It'd be awesome to some sort of player influence in the game.

  4. I've been wondering for a while now, and I can't find the answer even if it is most likely lurking somewhere. Will be able to create our own missiles and code their targeting/trajectory using Lua. If you know about the the game From the Depths, that's what I'm getting at.

     

     

    If not, I think it would be really awesome if this could be implemented. I'd say there'd be the basic missiles which wouldn't need programming but if people knew Lua they could code them. Meaning we'd see missiles acting differently and targeting different things.

  5. I've been wondering for a while now, and I can't find the answer even if it is most likely lurking somewhere. Will be able to create our own missiles and code their targeting/trajectory using Lua. If you know about the the game From the Depths, that's what I'm getting at.

  6. HAMMERTIME

    n_SLXPLj.png

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    Main focus: Military and combined arms

    Colors: Red and Black

    Leader: UniversalG

    Teamspeak: ts3.hammertimegaming.com

    Website: http://hammertimegaming.com

     

     

    Leadership

    Our leader is UniversalG, he oversees the general structure and ins/outs of Hammertime within Dual Universe. From there it splits into four Categories: Military, Diplomacy, Industry and Science. Universal and the leaders form a committee. These members will decide on important decisions within Hammertime.

     
     

    ~~~

    History

    Hammer Time is a 4 year-old gaming community that started out as a community in Planetside 2, we were known for combining large scale structured operations and casual play. Since Planetside, members of our community have branched off and formed their own groups in many other games such as Black Desert Online, ArmA 3, Seven Days To Die and Star citizen.

     

    We have since largely moved out of PlanetSide 2, only now doing casual operations from time to time. The majority of the community are moving to other games, the most notable of which being Star Citizen and Dual Universe.

     

    Our community is heavily based inside our Teamspeak server which is active and a great place to hang out with friends. We host community events and with our own private server, and also host many of our community private servers including our own forums and website.

     

    Hammer Time Gaming is a semi-casual mainly Oceanic gaming community that can easily switch between casual and serious. We enjoy playing together over many games and talking with each other over teamspeak, we are very friendly and welcoming so long as you don’t mind some shit talking every now and then.

     

    ~~~

    About Us

    HMMR aims to be the leading edge of militaristic might, while not flaunting our power to excess we aim to watch from the shadows and step in to protect Cinderfall, other alliances and of course our own assets.

     

     

    Our first objective once the Novark has landed is to secure an area for the Cinderfall Syndicate so the Coalition may create Emberstone, the first hub city of the new world. From there on small teams will be sent out to protect and assist in building new settlements, gaining new resources and constructing mines, building an economy for the new world.

     

     

    HMMR strives to protect our friends, allies and asse(t)s as though they were our own flesh and blood. Offering a close tight-knit community, the aims we make and strides we take are higher than the gates above and beyond what any lone soul may accomplish. We can only dream for now...

     

     

    ~~~

    Diplomacy

    Alliances

    Being a part of the Cinderfall Syndicate, any attack on members within the coalition is a direct attack upon us. We will retaliate with force.

     

    HMMR welcomes all new alliance offers sent out way. All you need to do is message a legate and we can set up discussions.

     

    War

    We do not wish to directly initiate in warfare though we will not hesitate to defend ourselves or those we affiliate with. Should you be terrorising the population or be hazardous, be warned - we will not stand by and watch.

     

    Trade

    HMMR will take into consideration all trade offers and deals. Trade around the coalition will take priority. Members will be receiving benefits including discounts and trade of weapons including other items.

     

    Members

    HMMR members receive the safety and protection of being in an organised and efficient community. Members will have the loyalty of anyone else within the PMC. We will look after our own members in any and all situations. We also offer this same protection and brotherhood to those within the Cinderfall Syndicate.

    Although we are heavily military focused, we welcome people with all kinds of specialisation and can easily cater for them. We will need scientists, engineers and builders to support our force.

     

    ~~~

    Training

    At the current moment since there is no current game for us to train, practice and muck around in just jump in the teamspeak and get to know the people who you will be playing alongside.

    Once a version of the game is released we will organise training and practice sessions so we can become familiar with the game and are able to protect ourselves and others. Just ask for mentoring and you shall receive.

     

    HammerTime Code Of Conduct

    1) No harassment of other people in the form of constant derogatory remarks about race, religion, skin colour, ethnicity age or sex.

    2) No forcing or talking about trolling issues or other inhumane acts of violence against others.

    3) If someone has an issue with someone you let them know and if they persist bring it up with someone within the hierarchy and the issue will be dealt with.

    4) If you need a hand with something let people know and just ask nothing is a stupid question in a game and do not use this as a way to troll people.

    5) Be mindful of new people and be considerate and make them welcome (stay away from Panini Grill! These guys run world class salt mines.)

    6) Do not discriminate about sexual orientation what so ever we will not tolerate it.

    During times of ops and events, we will expect you to behave a little more in line than “the usual” though that being said, we are very casual most of the time as we are just here to enjoy ourselves.

     

    If you have any questions about us and what we do, feel free to either PM a Legate or jump on the Teamspeak and ask a Legate there. One of us should be on the majority of the time (Keep in mind timezones). (GMT +10-12)

  7. Space Gas Station anyone? :P

     

    You really like your space gas station don't you?

     

    That aside an aquatic planet would be awesome to find. One that i'd definitly try to get HMMR to settle on so we can build our AI soldiers workers in secret peace.

  8. I would hope not. That is the definition of overpowered.

     

    Yeah, definitly OP but if it were to happen its gonna cost you a lot of resources that you won't get back. It could be found out and sabotaged they could move what ever you were aiming at out of the way. High risk High reward and extremely destructive.

     

    Edit: And by the looks of it, we're going to be able to build megaships anyway.

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