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BaileyVandenbroek

Alpha Tester
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Posts posted by BaileyVandenbroek

  1. 1 hour ago, BiGEdge said:

    Ah there we go...

    @xlDvSlx

    @DvS_UK


    You both just seem to have the same arguments. I would lean out of the window and say your both are the same person.
    Both just here to argue against a payment model that is well established.
    Everyone is fine with this but you.
    Me and everyone else accepts how the game will be payed, or not payed in terms of the free to play Players in DU
    And now theres you try to arguing against it?
    If you want to play the game for free just DU it

    Not everyone agrees since the cost are not reflecting what they deliver. If they deliver good assets and mechanics then okay. But it is not honest to charge when profits are stable and there is no risk of removing p2p.

  2. 2 minutes ago, BiGEdge said:

    You know that you can place and remove this all anywhere you want right?
    The best looking Games i know that can do the same are 7Days2Die, Empyrion, Space Engineers and some others.
    imho DU already looks better than all of them.
    DU has no high res textures yet, but as you know DU is in Alpha development right now.
    I expect High res Textures and other performance fixes will come when all the important Gameplay features are implemented.
    They come, but its not that important right now in development.

    Did you just said that I can switch the trees files? to see better trees?

  3. We could implement hair mesh template and maybe clothes template so organizations could upload their own uniforms with a price obviously like 19$-40$ EU for every pieces it would add another aspect on the game! So people would recognize nationalities of other players and enhance roleplay and lore it would also help to pay the rent of the server and obviously put a limit of uploads example an org can only make 4 uniforms if they have 500 members and same for player hair meshes one per player or two maybe even raise the price if you want more.

  4. On 1/2/2020 at 1:15 AM, Dragorion said:

    Though that way, there has to be a limitation of Sanctuary Tiles (STs) a player can own. Since when some super rich organization or enough trolls decide to spam TUs in Sanctuary Areas to leave no safe space for others, that would indeed break the purpose of SAs.

     

    Is anywhere written whether STUs will be craftable? Because otherwise, many players may still never own a ST, due to crafting a TU is supposed to be super expensive. Then, combined with an account limit for STs, my argument still holds. At least if one chooses to ignore semantics, like you did.

    I think they should have a restriction true but based on their number of members.. Like for example me I wanna build a huge city that will prob require 3-4 TU or 2 idk.. but would be very dissapointed if I cannot do that..

  5. I think it is totally ridiculous to make a L core giant .. the core itself takes too much place and is not good looking at all it ruins spaceship beauty and most of the in game decorations are bad looking too much thick they look really bad and they are too big to look good and I honestly think DU should hire better content maker all their concept art looks cool but in game we get a fence thicker than a wall.

  6. Terraforming should be a thing because alot of celestial bodies are rocks without landscape like lacobus has no mountains for example I feel like alioth is the only planet with beautiful mountains..

  7. On 11/20/2018 at 12:07 AM, yamamushi said:

    I put together the audio fx and this video to create a rough version of my idea of what a sandstorm in Dual Universe at a spaceport in the desert would be like, alarms blaring for people to take cover, departures and landings restricted by the port authority, visibility extremely limited...
     

     

    Could be a visually interesting idea

  8. On 1/10/2020 at 9:21 AM, plmkoi said:

    Interesting, but what other real mmo's? I suspect that most mmo's hasn't incorporated this feature because the time invested wouldn't pay dividends. I mean a lot of the cash shops already have dev's that can make items themselves and upload it. If you want to make your character unique, I think you should focus on actions and not looks. There are people that bought a $70 monocle and they are still a nobody. Then you have e-famous names like The Mittani, Sir Molle, Shadoo, Chribba, and etc, that either orchestrated large events or their personality in business/industry that you heard on the news in the past. 

     

    I can see the need of having your character look more unique, but I think it shouldn't be looked in the lens of a theme park mmo. In theme parks it is already hard to stand out in a world where everyone is special and is a hero, but in sand box mmo's it is not the looks, but the actions that one takes that is going to make you stand out. If you really want to be noticed, you can always fly expensive ships out in null sec for this game. 

    Actually it's the promises of being able to shape everything in the universe that interest me and adding hair meshes  upload is important to me because not only it it nos difficult to implement such things they just need to make a template and approve them just like they will prob approve in game image uploads for LUA and such. I don't mind about the quality of the character I Know it won't be like star citizen but if it can be like this atleast it would be cool plus by implementing such feature they would kick the ass out of star citizen. Even if the feature accessibility would cost an hundred $ for a single haircut why not I would pay it. Because it's a second universe and I think that kind of feature is not even hard to code compared to others things people requested and it would attract tons of people who likes customization.

    MqU3H6L.png

  9. On 1/3/2020 at 1:22 PM, plmkoi said:

    Well the "feature making the game interesting" is highly debatable,  the core features advertised/talked about of the game is the main interest. The things they are putting into the game in one form or another has already been tried and there is evidence that it is successful. Can you point to other examples of mmo's incorporating the hair mesh feature you talked about? 

    IMVU for example they made their money from player based meshes

  10. 18 hours ago, plmkoi said:

    I agree, so this time we make the right choice and sell a monocle for $60. I want the chance to be classy when I am robbing you. As for the hair mesh, well they can probably do it themselves as it sounds like a lot of work on their end to make it work for player base. Correct me if I am wrong here, but I don't think it is going to be easy as TF2 hats.

    Well if they make a template we simply make the mesh tadah they can make basic mesh model so people have hair selection i am not saying everyone must be different but offering that feature to people would make the game more interesting and they would respect their promise of everything can be created limit is your imagination.

  11. I think we should be able to upload our own hair mesh for money to make our character more unique.

     

    Individuality is important and that is not even complicated to do also NQ should be inspired by EVE character creator it is pretty intuitive for user.

     

    Every aspect of the universe is determined by the players so we should determine how we want to look and not be all the same people or similar people.

     

    This is a universe not a game we need to be different.

     

    Because DU is different from other game because it is  a second universe!

  12. On 8/19/2019 at 10:15 AM, Aaron Cain said:

    If trees generate lag the first thing to do is kill all trees around a base, but if trees generate lag i can imagine that every generated small hole also generates lag, so then if that was the case and i want a lagg infested base so its easy to defend i would just make the ground one chees grid of about a thousand small hole tunnels crisscrossing my territory. That is probably then a very effective way to overload the server on my position. So the lagg reason to not introduce trees is one we can scrap as probably the players themselves can find ways to induce lagg much more efficient. :D

    I wonder if they could make it that things will only load if we see them? Like if there is a tunnel behind we won't load it until it's in front of us.. it would look bad to see it load but could increase performance I guess..

  13. I think it's a bad idea it would be too hard to manage and it could have bad consequences.

     

    Altought eyesores policy could exist example if a territory is unused or left for months inactive or inhabited then the player would receive a notification and have 3 months to change that if the player doesn't the core and construct will vanish. But what if an hacker exploit that they could destroy anything or a bug happens .. I think it would make the game too heavy and could scrap everything  sometimes player can't be active because their pc broke I think it should only be applied to bad looking things that are left inactive with inactive owner.

  14. Just like on minecraft we could select extremities or draw the outlines of where they can build and outside of that they can't edit so example you touch the walls voxels all around the room whatever the room shape is it will block them from editing beyond that line and under it we could have different colours like red for floor outlines then green for second floors so example they have two floors apartment they can't destroy the ceiling of the first floor then a gray line for the second story floor then a blue line for the second floor ceiling outlines limits. Or a simpler way you select surface that can't be destroyed .

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