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KalisaFox

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Posts posted by KalisaFox

  1. like these changes so far, only thing im concerned about is for new players, i guess this will push any kind of industry to more of a mid game activity rather then something we all did at the start to build all our starting stuff.
    However I feel we should get more talents involved in the nanopack then, allowing us to do slightly more advanced crafting there, cant really mass produce from the nanopack and if there were more talents with that, then it could still serve as a way that a starting player could at least build most basic things without needing an assembler.

  2. pretty casual myself, game actually lends itself well to casual players and solo play, allot of the people i know on here function alone or in just groups of 2 or 3 and they do very well for themselves, as for this event though, i feel I wont be able to participate much at this stage simply because I feel this will be a massive war zone and i dont have any ships ready for exploring in the middle of a war zone, perhaps once we get more stealth options though.

  3. The biggest frusteration for me right now is the terraforming and building system with its lack of refinement, poor expalantions and just lack of tools.
    I draw allot of comparisions for building ships on here to something like Avorion, which is also a voxel like ship building game and the tools that has are amazing for ship designs that I would love to see incorperated in here. Some probably are not possible without making the voxel block be able to go smaller. I would also hope we may get voxels with elemental properties someday, to give us allot more flexability in the design of our ships, nothing like trying to go with a specific design and have to stick wings all over that dont go with it, or these giant box engines, its painful when other voxel like games seem to handle it allot better.

     

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