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zerofg

Alpha Tester
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  • Gender
    Male
  • Location:
    Grenoble, France
  • Interests
    Gaming, programming, pen and paper RPG.
  • backer_title
    Ruby Founder
  • Alpha
    Yes

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  1. I am really torn appart about this one. One one hand I think it's a good change to add more consequences to bad driving and PvP, but on the other hand I think it will cause the ships to be designed even more toward utility than looks. This will discourage the use of decorative elements and exposure of parts to the outside. All the ships going outside of the safe zone will quickly become iron boxes since it's the most effective way of protecting elements. I think only the functional elements should be affected by this change. Also I hope the really expensive elements (Anti-Grav for exemple) will have a decent number of repairs. EDIT: however the changes about PvP radar and weapons limitation are amazing.
  2. I 100% agree with these changes, that are necessary to make the world more believable and add consequences to messing up at high speed. However I am concerned about 2 bug that would make these change extremely problematic currently : 1) When in a ship travelling at fast speed but not in a seat, the elements have the tendency to flicker or even disappear. When the pilot seat disappear due to this bug, you can no longer take back control of your ship, so the only way to stop is to log off. 2) When jumping out of an Anti-Grav ship (anti-grav ON, ship immobile, above 1000m), the anti-grav sometime decide to stop working and the ship falls. This bug seems a bit random, maybe linked to the presence of other players nearby. Since my anti-grav ship is not meant to go bellow 1000m and have no way to climb back on it's own, my only way to get it back up is the use of the maneuver tool. Due to this bug I systematically force-respawn to "freeze" my ship before jumping off. So until both of these issues are addressed I think these changes must be postponed.
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