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CosmicDragon

Alpha Tester
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Posts posted by CosmicDragon

  1. Yea, you would either get it in the beginning of the game or probably gain in a tutorial or even by just exploring for some distance like 10-20km, The Map details can be like the basic geography of the area to a highly detailed map specifying all the hidden places and or flora and fauna and stuff like that and probably will play an important role in the marketplace as they say "Knowledge is Power" and the knowledge of location can be huge boon to any org plus it will be an extra incentive for explorers as they gain a field which will be highly monopolised by them.

    I would love to see this in DU. I would add that at some point in the leveling of the skill that it becomes possible to separate parts of your own map to sell off. Not just a selected area, but also the different elements like scans from different altitudes, with different types of scanners, and the ability to tell whether the map was made from an orbital scan or some ranger shloging though the entire area, the ability to exclude specific constructs within the maps area (like a friendly/allied base or outpost), and recalling earlier posts, creating custom markers on the sold map.  It would also be cool if jobs could be assigned that ask a player to reveal a section of a map, like a scouting mission or something.  

  2. First I pick a role for what I want to design, then I look at concept art from the game to see if there is any useful information to be gleaned. Then I decide on what class (size) of ship that would be fun to think about fulfilling chosen role. Bust out the pencil and paper, pick aesthetic for hull, draw, at least two angles very rough interior overlay showing potentially where you want things to go. Speculate about the thrust capacity of titan-class engine elements. Add in cool features, while hoping that the elements required will be actual things in game. Refresh the Dual Universe youtube page, twitter, and devblog, and forums out of hope. Speculate some more. Wildy speculate otherwise known as day dream. Come back to reality. Use the blank space on the paper to define how you want your, mighty starship/meek unassuming freighter/mech battle suit/magical unicorn merry go round, to move and why, add appropriate elements.  Then huzzah! It's a thing potentially capable of coming to life(ish) in DU. But I am sure there is more I could do...

  3. It would be interesting to see jobs that give a non-monetary reward.  Would the job boxes have boxes like the market elements are said to have, and if so can they be raided and broken in to. If this happens and the job is completed but no reward was given, then will a value of trust in the person who posted the job displayed somewhere go down?

  4. I think the Beta release will be somewhere around Feb 2017 and game launch in early 2018. I don't know if DU will have a pre-order for alpha or beta round but who knows what the devs may do.

    Currently the devs have said a beta will be in early 2018.

  5. Couldn't having a percentage chance to craft a better item, remove the motivation of training up the skills required/ and not wanting to invest the time into improving the blueprint, which the devs have said is a mechanic in the game.

  6. @msoul, the Devs probably not interfere with the game to such a level gain that it would break their main selling point of "emergent game play" even if just for a short time.  And to your list I raise my own:

    • What rules, there will be a ship count what else is needed? (Yes there are things that could be required, but half the fun would be seeing if you can do something against the rules without anyone noticing :P )
    • This game is all about custom
    • And yes, I agree as of now we know to little about this game to start planning a thing such as this.
  7. I like the diagram, and I was think that if there's a way to share information in real time in game, then the positioning of the vice admirals would make scene. But if for some reason there is not then the flagship would have all the Admirals and sort of be above the battle scanning things down below, although now that I am typing this it seems silly to put that big of a target on one ship, which means that the price of spaceship glass is going way up in my mind, seeing as we know nothing about sensors yet.

  8. It is still early, more people will come.  Also we have to think about the which "political arena" you want to be part of.  A nation that holds a few cities on one continent of one planet, aren't going to need as many people has a interstellar nation, having cities on multiple planets in multiple star systems, with space stations to boot is going to take more people to enforce.

  9. I was thinking less of a KOS list and more like a Blacklist.  When you get on the Blacklist for an organization you are just blocked from using any of their things, stargates, market terminals, stations, and marked as outlaw when you enter their territories, and it would just be a matter of setting up the tagging system correctly for your organization.  Then if you want to take things even further you go to your fellow heads of Alliances, at the next political assembly and you ask that the criminal be put on all their blacklists as well. Obviously this would require a good reason, and the listing would not be indefinite in most cases.  But I really like this idea as it is doable without having to hunt down the criminal first.

  10. i like the general ideas, another question though where does the little guy stand. the induvidual  whats there stake in the nations v organizations, clearly their funds wont be as much ( or shouldnt be at least ) as the former. is there a reason to not join a nation or orgnization? 

    Besides not agreeing with their ideals, from a purely gaming standpoint then things like tax rate, war status, allies list, political structure, positioning in the known cluster, just a few reasons why a player wouldn't want to join a specific organization, but in general not joining any organization has no specific upside that I can think of.  An individual can still be a resident of a nation's territory without the agreement differing to much from what an organization would sign.

  11. When you said the 3D globe is was thinking about that massive spherical holoprojector on the command deck of that station and in the screenshots.  I can't make out what it is supposed to be displaying in those images but a planetary map would be as good as anything, or use it as the main display for all sensor data I think that would look much cooler.  Maybe to share a location publicly you can display it on these types of maps and then other players would have the option to update their own maps.  I think the book mark system is going to be explained when they introduce the ingame communications systems, for chat and other data like market orders, and how they are transmitted though out the network.  As a side note being able to sell bookmarks using the market system would also be amazing for professional prospectors and treasure hunters and the like.

  12. Would a natural disaster that destroys buildings and constructs, effect the Arkified zone around the ark ship? Personally I think it would be fine if it did, but I got the impression that that zone is supposed to be where someone can build something and not have it destroyed, or is the arkzone ment to be a simple non-combat zone?

    As for the storms I think that would be very cool as well, when at early stages you have to wait for the weather to clear up or risk systems failures onboard your ship. 

  13. Citizenship could bring the land you control under the protection of a larger organization, in return for taxes or something.  Government controlled trade routes would be interesting, allowing a trade or logistics organization the has a headquarters in your territory to use stargates you have built, or whatever the land equivalent would be, some type of super-highway. All depends on the size of the nation and how many people it has supporting it, and how strong it's allies are.  You can't enforce your law if you have only three guys and there one man fighters.  If you think about the three territories they will control, vs the 20 tiles that the larger corporations will have it's hard to think of a reason (besides RP, of course) that the corporation will need the nation.

  14. It's not impossible since the nanoformer is a cybernetic attachment to your arm. But even then the implants your talking about would probably not be available until much later in progression if at all, given that most of the bonuses could probably be gained though a sufficiently advanced body suit plus helm. I am not sure why you would need implants that would do the same thing especially in what I imagine DU will be.

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