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ilodev

Alpha Tester
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  1. This would help aliviating the need of uploading multiple images when you just want a set of icons for your screens. Following the current image adding function, we could reuse the current one just adding extra args at the end that when ignored, they will use the full image size addAtlasImage(layer, image, x, y, width, height, atlasx, atlasy, atlasw, atlash) Or just make it a new API to get the atlas image from the loaded image img = loadImage(path) icon1 = loadIcon(img, x, y, width, height) -- then use like normal image addImage(layer, icon1, x, y, width, height) anything from screen button images, cockpit shapes, decoration or warning signals, org logos etc could then be uploaded on a single image and reused as required. The process of validating the images would still be same
  2. Thanks! finally some really needed answers!
  3. Keep it up! I know I'll be happy just when it is ready, I'm not here for the rewards anyway
  4. I can see something like that working, it wouldn't be a bad idea to have a way to 'raw' edit the entire lua script too.
  5. Wouldn't it be better if this only happens from the interior (so you can see the exterior from your ship) but at the same in the exterior becomes a camo material that blends perfect with the background so they can't see you? and for the same price, can this feature make your ship invisible to radars? and just to squeeze that last drop, can this feature also make the ship ignore physics? that all together will be perfect for pvp. /sarcasm
  6. I'm not saying it is not a good idea, it is, but some things have to be done in game.
  7. discordauth:qYLsBLaLUfUmTtI4PQylYBV1E1ypz-Om9QA8g7iZSYs=

  8. Yay, lurking the internet for long about DU, decided to bake now because of the lack of info I could find, the curiosity was killing me! See you all around!
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