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question/suggestion about floating ship and structure parts


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Sooo... Where to begin...?

I guess I'll start with the fact that in many voxel building games its possible to remove bits of your ship so that parts of it will float in the air and still continue to be part of the same structure, and in some game pieces that are cut off get detached and become their own entities. how does Dual Universe plan to handle this mechanic? do they want to allow reality bending creations that simply can float in the air and defy logic? or do they want things to behave more realistic like they do in Space Engineers for example?

what i would like to see is a blend of sorts so that building super sci-fi things like floaty bits on forerunner structures from Halo possible, but explainable with unlockable technology for ships and buildings. so by default creations would be realistic and blocks that are not directly attached fall off and become seperate, BUT if you have a block type that can be placed on both parts forming an invisible link you could allow for such advanced creations.

i would call these new block types that link floating parts to their base "Anti-Grav Tethers" or "Anti-Grav Anchors" and they could be pretty high on the tech tree. theoretically they could be used to re-enforce ships that don't have floating parts as well by making them more difficult to cut in half for example. that also means you could also replace the middle floor on a building without needing to remove the entire top half if you put an tether/anchor at the top and bottom, making it a useful construction mechanic. This technology could also be used for moving parts like rails etc if the devs want to go that route, but that will make things a bit more complicated.

Thoughts, opinions? Answers to questions?

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I believe Anti-Grav is already planned. Im not 100% sure, but I think that is how the ships were floating in the trailer. The other possibility is that they had downward thrusters.

 

And I agree that normal constructs that lack anti-grav should fall towards the ground if not supported, otherwise you would get weird floating buildings all over the place.

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Sooo... Where to begin...?

 

I guess I'll start with the fact that in many voxel building games its possible to remove bits of your ship so that parts of it will float in the air and still continue to be part of the same structure, and in some game pieces that are cut off get detached and become their own entities. how does Dual Universe plan to handle this mechanic? do they want to allow reality bending creations that simply can float in the air and defy logic? or do they want things to behave more realistic like they do in Space Engineers for example?

 

what i would like to see is a blend of sorts so that building super sci-fi things like floaty bits on forerunner structures from Halo possible, but explainable with unlockable technology for ships and buildings. so by default creations would be realistic and blocks that are not directly attached fall off and become seperate, BUT if you have a block type that can be placed on both parts forming an invisible link you could allow for such advanced creations.

 

i would call these new block types that link floating parts to their base "Anti-Grav Tethers" or "Anti-Grav Anchors" and they could be pretty high on the tech tree. theoretically they could be used to re-enforce ships that don't have floating parts as well by making them more difficult to cut in half for example. that also means you could also replace the middle floor on a building without needing to remove the entire top half if you put an tether/anchor at the top and bottom, making it a useful construction mechanic. This technology could also be used for moving parts like rails etc if the devs want to go that route, but that will make things a bit more complicated.

 

Thoughts, opinions? Answers to questions?

Correct me if I'm wrong but do you mean you'd like blocks so you could build things like in my Profile portrait?  If you do then I agree.  Yes,  NQ please implement.

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