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Something Bugging Me...


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Why is it that when I use an emote the camera flips around to show to my action in the 3d person?


Aside from being a horrendous break in immersion, the fade rate/flicker of the forced perspective transition jolts my photosensitivity.   Thankfully I am not prone to seizures nor motion sickness.  When/if DU gets PCVR support it is a MAJOR problem to force the player out of first person perspective as well. It is possible to have 3d person in VR if done right.  It is also possible to change perspective but the player must be in control of the transition such as entering a seat for a dynamic construct.

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