Guest Posted October 23, 2021 Share Posted October 23, 2021 The ships do not stop after the destruction of the core unit, the problem is still not fixed, we constantly have to write to GM. NQ, please fix it! Link to comment Share on other sites More sharing options...
Ghangi Posted October 24, 2021 Share Posted October 24, 2021 There seems to be conflicting information on that. The most recent change (October 19th) says this:Bug Fixes • Fixed a bug where a destroyed construct immediately stops and does not move until it is repaired. So seems like they're supposed to move. Link to comment Share on other sites More sharing options...
Guest Posted October 25, 2021 Share Posted October 25, 2021 It is also necessary to deactivate all resurrect nodes on the docked ships of the destroyed carrier ship, because when you destoy a main ship, the player of that ship spawns on the docked ships and starts removing elements of the main ship. All alts on docked cores must also die..... Link to comment Share on other sites More sharing options...
Snipey Posted October 25, 2021 Share Posted October 25, 2021 30 minutes ago, SneakySnake said: It is also necessary to deactivate all resurrect nodes on the docked ships of the destroyed carrier ship, because when you destoy a main ship, the player of that ship spawns on the docked ships and starts removing elements of the main ship. All alts on docked cores must also die..... So you don't want anyone to be able to repair their core? or anything on their ship... This is turning out to be such a fun game. First ship multi-crew is decimated, then ground mining. Whats next? A space sim where they take your money and remove features they promise and never deliver? Link to comment Share on other sites More sharing options...
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