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Attention: DON'T READ - Dangerous!!!


Hirnsausen

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Ha, got ya! ?
And since you've opened this thread already, continue to read my suggestion.


Dynamically Shaped Glass Panel ("Dyno Glass")

 

The attached image shows the problems we have when trying to use the regular glass panels for many areas: they do not fit, many panels have to be used, and sometimes they block each other.

My suggestion is a new part. The voxel area that contains the opening for the intended glass is selected, and the system then calculates the amount of "dyno glass" units this shape will consume. If enough of "dyno glass" units are inside the inventory, that opening gets filled out with one single piece of dynamically shaped glass - one piece and thin like a traditional square glass panel - no more any trouble with many square glass panels that don't fit really!

If you guys at Novaquark are really good, you would also find a way to make "dyno glass" units usable not only for two-dimensional areas, but for three-dimensional areas, like cut-outs from spheres or from other shapes.

For crafting, "dyno glass" would be crafted like a honeycomb, not like a regular glass panel. Calculations for the amount of units is based on the area that has to be filled. If "dyno glass" and also any other glass types and also luminescent glass could be tinted, that would be a plus.

SCREENSHOTS
They show three large areas that could be filled with "dyno glass": the two sides, and the top. Regular square glass panels are just an only headache if you want to build good-looking ships.

image.thumb.png.e16361fc7e35be9fdc0fad388b651aa6.png

image.thumb.png.e2226c12a5f657aaac9b4b2c03283809.png

 

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  • Hirnsausen changed the title to Attention: DON'T READ - Dangerous!!!

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