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Warlander

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If there will be AI Aliens to fight that fly around and attack or whatever in conjunction with mining bots and what have you. Why is NQ not using this AI in this solar system in the form of some kind of Alioth Government that has police or military to help protect players from pvp and to give players something to actually fight?

 

I would like to propose at the very least creating a base faction everyone joins when they start the game. This faction should also have its own missions and work orders it requires to run. The jobs should all pay decently but have chains set up so that there is:

 

  • Surveying missions to scan a set number of tiles to share with fellow faction members
  • A mining mission for specific orders required for production
  • A crafting order that pops up once the mining is done and all mats are there to pay players to take on jobs to produce for the government
  • A delivery mission for the ore to the crafter and another to pick up the goods
  • Once all the parts are made and delivered back a police, military, freighter, or whatever is created
  • Piloting missions would then be generated for hauling, combat, escorts, mining, etc
  • Military Missions to go fight other rival player created factions

 

Basically if you are in a faction you cannot attack your fellow faction players. So if a player does not like the base government faction they can desert it and either create a new faction or join another one. At which point they can attack the base government players and they can attack you. Since all the missions would be auto populated based on what is happening wars and scimages could be quite fun if the the whole system was streamlined properly. Then if there were just random AI pilots flying missions as well it could bring a little more life into the game too.

 

 

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