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Replacing Schematics with something better.


Warlander

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I think the industry is a bit short sighted in the sense that its just based off of tiers and apparently the only way to fix it in the devs eyes is to create a barrier of entry for new players wanting to set up an industry in hopes that they will compartmentalize their talents and focus on specific focus items, or to create a bottleneck so that the large orgs can be the only ones to flood the market since only a limited quantity of schematics are sold and every time you change a recipe you need to drop credits for a new schematic unless you were smart and made industry lines for each part in advance.

 

I think this is very short sighted as the talents were the bottleneck to begin with and players need some way to be self sustainable from solo players, small crews, to large org.

 

I think the best solution is two fold:

 

1: We need an Exp based Chip that can be added to each industry that "learns" how to make something better or more efficiently the more it makes each individual item we make. Not buy a machine and only be able to make one thing or buy another limited quantity schematic that has been highjacked by players for 3x+ the price it was origionally sold at. We need a system that does not block new players or smaller orgs, but a system that lets everyone craft but also levels up the more you make any particular item so that the large orgs would certainly be the top dogs, but also that everyone can improve to some degree.

 

And:

 

2: A Recycling Machine that can take items and turn it back into parts or parts back into the ore so that people who have better crafting skills can buy out the overstock of items, melt it back down into parts or ore at like 90-95% efficiency so that some ore is destroyed in the process or if it has a few existing lives it will return back even less then 90-95%. The goal is so that no matter if you are just starting out crafting and making junk items another player could buy it and reforge the item to what they are able to produce.

 

 

The chip itself could be 10s of millions or more so that you can craft base tier items and sell them on the market but if you want better items you can buy a AQI Chip or a AEI Chip to where the machine will learn to focus on different production types. An AI Quality Chip should focus on the quality of the product being produced and grant more stats with every level or tier it learns while an AI Efficiency Chip should focus more on making items faster. NQ could have a number of chip sockets per tier for each machine. They could also have other chips for additional links, additional quantity, etc.

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