Rimezx Posted December 5, 2020 Share Posted December 5, 2020 The idea is adding radar jamming elements for ships to use. How it would work: A ship fires its radar jammer and it stops all ship radars with in range from functioning of a limited time. The radar jammer should have a limited range less than maximum radar range and also a cooldown. The ship that had its radar jammed cannot get jammed again for an X amount of time. (this is to prevent having multiple jammers/ships and using jamming in rotation to get away). This would make pvp much more interesting and less decided from the start. It would give the player a mechanic to outplay the opponent after the engagement. You could change course rapidly, brake, accelerate within jam time to change the course of the fight. SpyderNet 1 Link to comment Share on other sites More sharing options...
Penwith Posted December 6, 2020 Share Posted December 6, 2020 aka ECM (Electronic Countermeasures). With the reply being ECCM (Electronic Counter-Countermeasures). Which, in the prior, should delay (but for the purposes of a game not prevent) lock-on and/or reduce the range at which a lock-on can be achieved by an opponent. In the latter, this would reduce the effectiveness of the ECM. Both would/should appear as electronic devices, be more effective as their tier increases, and improve in effectiveness through leveling an appropriate talent. Link to comment Share on other sites More sharing options...
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