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Blueprint bounce


Pickle

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1. Placed a blueprint with dynamic core after i get the blue box. It shakes then blast into sub orbit 36km away.  What am i missing ?

 

2.(Unrelated) When getting the voxels for a blueprint the window is cut off and you have no idea how many voxels you need to complete the blueprint. This results in producing many extra unwanted voxels till you meet the requirement. Fine on small builds, but as the voxel count climbs with larger builds. This becomes frustrating.

 

Perhapse i'm missing something simple here. Any help would be appreciated.

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1) that is a bug. Contact an NQ rep on discord and they will teleport the construct back to you. 
you might need to send your log files. 
2) on my screen, when I right click a blueprint and inspect it, it popped up in a little window and there was a tiny scroll bar on the right.. or did I scroll the mouse? 
 

I do know it scrolled. 

 

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