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Improved skill system and SPECTRUM system.


dmitrynest

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Improved skill system.
1) Now not 5 skill levels, but at least 300.
2) A specific range of skill levels achieved gives the player a mastery status in the skill. Let's say: Newbie. Lover. Master. Professional, etc.
3) 1 skill level cannot be fully learned without practical application. Those. you need not only a theory that can learn automatically, but manual use is also required. For example the Athletics skill. Automatic learning (theory, books) can give at most 50% experience for a level. The remaining 50% is reached exclusively during a run. There is no such system anywhere else! You could be a pioneer (developer).
4) The higher the skill level, the more the theory needs to be studied, the more experience it gives in relation to practice.
5) System "Spectrum" in levels. A certain range of levels is colored in a certain color. The beginner is red or brown. The lover is yellow. The master is green. The professional is blue. Grand Master - purple, etc. Those. the principle is taken according to the frequency of the wave of light, the higher the frequency, the higher the level.
6) A certain item requires a certain level of proficiency in the skill, otherwise the item cannot be used.
7) The player can manually prescribe to what level to learn the skill. Level 70 or 88, etc.
? The current experience accumulated by the players is saved.
9) You can only invest the accumulated experience points in "theory".
10) Each skill can be further improved using the skill tree (analogous to the tree from Skyrim). For this, special points of a specific skill are used, which are accumulated while learning it.
11) Such a system fits perfectly into the concept of gradually expanding the arsenal of items - https://board.dualthegame.com/index.php?/topic/20012-new-set-of-tools-and-buildings/

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