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What is the current best Voxel Editor to practise on so that when it comes to building in game, you have least transition problems?

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I dont feel like there is anything comparable to what I have seen in the videos. Anything that has a similar system is still in development (Starbase comes to mind) as most voxel games as far as I know currently out use larger set piece building blocks and place limits on detailing (Space Engineers and Empyrion come to mind there)

 

Like me, for whom the next alpha session will be the first, you will have to learn as you go.

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