DarkTemplar Posted September 6, 2016 Share Posted September 6, 2016 Excuse me if a topic like this has popper up before. So the Nanoformer will be our lifeline, mining and harvesting resources we need. What I want to know is how modular it will or should be? I'm hoping we can upgrade our tool in a myriad of different ways to get the best set up and mine our resources the fastest. Another idea is other tools. For example you have Starbound, and the Matter Manipulator which is what seems to be a lot like the Nanoformer. But Starbound also had the different tools (picks, axes, and the like) that were straight upgrades to the MM but had durability. Do you want to see something like this in DU? Or would you prefer just the Nanoformer. Link to comment Share on other sites More sharing options...
GrandMaster Apex Posted September 6, 2016 Share Posted September 6, 2016 I think that the route the devs are going down is that you will use the Nano-former to get the basic resources, but you will need structures and skills to then turn them into the more complex (rare) resources needed for advanced crafting. hope this helps Link to comment Share on other sites More sharing options...
Dygz_Briarthorn Posted September 13, 2016 Share Posted September 13, 2016 Having played Landmark, I much prefer the multi-tool of No Man's Sky over the picks and axes of landmark. I also love the way we upgrade devices in No Man's Sky - crafting and adding different components to fine-tune for specific tasks. (Synergy bonuses are also great!) Coordinating that with specific elements and skills would be awesome. Link to comment Share on other sites More sharing options...
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