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Thainz

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I propose that a cad like software is put into the game so builders can build more advanced structures and ships. I think this should be done from a "cad bench" where the builder can use a cad program in game to make a blue print for a ship/structure. once the blue print is made a building robot (or robots) will then use materials to build the structure in the cad model. in the cad program the units will be in terms of Voxel size. for example if you put down a small core of 1 unit would be the side length of that core. As far as Parts, such as the core, motors... ect.. those could be elements that could be placed in the cad file as another part in an assembly. 

 

Adding cad for building would make many much more interesting structures and would be another area for players to specialize in. although cad is relatively complicated, it is not difficult to learn,  and players who do not want to learn can still use the voxel system. Cad would be like LUA is, not all players can do it, but if you learn it you can do more. 

 

As far as the difficulty and system load of a cad program, I imagine that it would not be that difficult. Onshape is an example of a low load server based cad program. It is simple and can be run off of chrome yet it is extremely powerful. 

 

Limits can be put in place for size so a player cannot make a thousand super fine lines. In addition most elements in the game are 3d files so custom 3d files may be easy enough to render. 

 

If not a full fleged cad program then possibly tools such as,  extrude, filet,  champ-fer, loft, and rotate would be nice and would add a lot.

 

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Pretty sure NQ canned such an idea. Only physically built constructs will be able to be blue printedin game.

 

There wont be any ability to import/export cad models either.

 

 

There is at least one whole thread on this.

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