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Material types and properties, mining and way to design with voxel?


Jeronimo

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Starting a topic to know how we imagine how to use the ingame modeler.

I guess we wont be able to build bigger than the amount of material in our inventory.

 

I was thinking gathered material could have texture properties for the builder menu. Each of them could have their color changed, and might have a little bump map available list specific for each. Some would have reflective effects, such as metals, some glossy, some with transparency, some with natural light emissions and neon effects, why not some with sounds effects.

 

Would be nice to be able to select subobjects in the builder menu by material types, would make easier the objects painting and shaping.

 

How about you?

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