Jeronimo Posted August 25, 2016 Posted August 25, 2016 How about adding physic to constructions, by adding some gravity, weigh and strength to material, so for larger scale building constructions on planets, players will be forced to recreate a stable structure to build on. Making impoosible to build bridges without pillars, suspended houses with a triangulated structure, or even a floor without a certain thickness, neither a dirt tower.... As i understood Voxel builds is composed by millions of tiny tiny pixels cubes, so it might not be difficult to make calculation to make cunstruction horizontally collapse based on distance of last cube from attached solid point. Here is what we know about Voxel: Here is what i m talking about:
Anaximander Posted August 25, 2016 Posted August 25, 2016 Read the dev blogs. I reported you for trolling, second time you ask without bothering to read. Jeronimo 1
Jeronimo Posted August 25, 2016 Author Posted August 25, 2016 Read the dev blogs. I reported you for trolling, second time you ask without bothering to read. lol you already making enemies before the game started, better we not meet each other ingame the topic has already been mentionned here true: https://board.dualthegame.com/index.php?/topic/1056-are-voxel-blocks-going-to-be-affected-by-rudimentary-physics/?hl=physic#entry11797 but not clearly beside i trying to talk topics about game mechanics, thing you might understand fully
Anaximander Posted August 25, 2016 Posted August 25, 2016 You are actively trying to look like an idiot, AKA trolling.
Cornflakes Posted August 25, 2016 Posted August 25, 2016 dont mind twerkie, hes a bit overzealous with what he thinks as trolling. also im not sure how computationally feasible statics are in a game world where the planet you are standing on isnt exempt from the physics interactions.
Anaximander Posted August 25, 2016 Posted August 25, 2016 dont mind twerkie, hes a bit overzealous with what he thinks as trolling. also im not sure how computationally feasible statics are in a game world where the planet you are standing on isnt exempt from the physics interactions. Get into Discord, it's not my idea alone the guy's a troll. Also, the same way the ships can move in a 6DoF is used to emulate physics like gravity. BUT, editing the WORLD won't have a physics interactions, for more than one reason, which I can't go in detail cause it's pointless. Editing a building though, with, let's say, a C4, will make the building tumble, like a ship being cracked in half. If there's no thing like gravity on planets, then ships being cut in half would not break apart either. Talk about immersion breaking
FD3242 Posted August 27, 2016 Posted August 27, 2016 How about adding physic to constructions, by adding some gravity, weigh and strength to material, so for larger scale building constructions on planets, players will be forced to recreate a stable structure to build on. Making impoosible to build bridges without pillars, suspended houses with a triangulated structure, or even a floor without a certain thickness, neither a dirt tower.... As i understood Voxel builds is composed by millions of tiny tiny pixels cubes, so it might not be difficult to make calculation to make cunstruction horizontally collapse based on distance of last cube from attached solid point. Here is what we know about Voxel: Here is what i m talking about: The devs have said that they do not plan to do this because its to resource heavy
Anaximander Posted August 27, 2016 Posted August 27, 2016 The devs have said that they do not plan to do this because its to resource heavy Not for terrain at least The buildings follow the gravity rules, but not mountains for example If you were to blow the legs off a statue, it will fall over Same goes for mechs
Jeronimo Posted August 27, 2016 Author Posted August 27, 2016 Not for terrain at least The buildings follow the gravity rules, but not mountains for example If you were to blow the legs off a statue, it will fall over Same goes for mechs he is right, that will apply to terran and buildings, only players and scripted objects will certainly have a physical state when JC meant a mountain, he meant the scale of it means space stations built in space wihtout proper elements for them to move will propably never rotate around a planet or be attracted by them so i wonder when planets turning around suns will passby those passive space buildings once a year thats an issue
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