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The "(destroy) because we can" faction should keep consequences of their actions in mind though. Emergent game play works in all directions after all. 

 

I mean just because you can doesn't automatically mean that you should. Seen it often in Minecraft where pissing off the wrong faction got you stomped into the ground. We did that a few times ourselves with people displaying random unprovoked aggression towards us.

 

You can apply the same principle to any sandbox game with competitive elements and reality as it is universal. 

 

If you just act on impulses or generally take certain gambles or risks, expect to get burned or worse eventually. Of course, sometimes you may win, but it's about survival in the long run, isn't it? 

 

No use winning a few battles if you lose the war and perish as group or larger faction. 

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Yes once the bounty system is set in place these players that choose destruction better watch out. I may make a company that's job is to train and equipment assassin's to take out bounties. The Bounty Hunter's :P

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Unless getting into space is difficult, launch-assist megastructures will be out of the question, and space seems pretty easy. This means no space elevators, mass drivers, orbital rings, or lofstrom loops. This leaves us with larger megastructures which will take like a decade in real life to build not considering the lack of property protection so far.

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2 hours ago, 0something0 said:

Unless getting into space is difficult, launch-assist megastructures will be out of the question, and space seems pretty easy. This means no space elevators, mass drivers, orbital rings, or lofstrom loops. This leaves us with larger megastructures which will take like a decade in real life to build not considering the lack of property protection so far.

Yeah this is why I only considered large strictures,

and you never know, maybe we will have a way to build really huge structures in an easyer way... but yeah space elevator/ orbital ring = just for fun

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