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State component (Animated voxels)


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55 minutes ago, Kuritho said:

Fair point. But could address the problem of storing it?

 

A voxel data would probably look like this on the server:

 

-Transform (position and rotation: 6 numbers total)

-Type (1 number)

 

Total: 7 numbers

 

A "shifter" would probably look like this

 

-Transform

-Type*5 (with example of 5 possible types to switch between)

 

Total: 11 numbers

 

So it's not really saving 5 voxels of data, its more like 1.6ish voxels of data per shifter in that example.

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On ‎8‎/‎3‎/‎2017 at 8:36 AM, Vellnn said:

It's ok we're getting billboards now like I was saying earlier so it doesn't matter XD

Do we know if the screens will come in multiple sizes? If not you'd have to cut up and coordinate animations or images across a large number of screens for something to be visible to a large number of players.

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3 hours ago, Albatross678 said:

Do we know if the screens will come in multiple sizes? If not you'd have to cut up and coordinate animations or images across a large number of screens for something to be visible to a large number of players.

I don't think they said there would be different sizes. If there's only one size, I don't think it would be too hard to split up an animation between multiple screens.

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