Hotwingz Posted October 14, 2016 Share Posted October 14, 2016 Hello everyone, I was reading the CvC thread yesterday and towards the end the topic drifted towards the technical aspects of DU. https://board.dualthegame.com/index.php?/topic/10219-no-construct-vs-construct-at-launch-a-good-thing/page-4#entry36897 Its not my area of expertise but I find it fascinating regardless. As such I went back to the space game junkie podcast, in it JC gets a bit technical. https://gaming.youtube.com/watch?v=m8Kw1Af6LKk&list=PLiCvVJzBupKmHXCYnDrUZ-q3RPvUDv_fA He explains that they are using "actor based programming" wich JC says comes from the telecom industry. Here I'm hoping some of you can explain more about it. https://en.m.wikipedia.org/wiki/Actor_model I hope this is the correct wiki. "The actor model in computer science is a mathematical model of concurrent computation that treats "actors" as the universal primitives of concurrent computation." In the same interview JC explains that "actor based programming" comes from "erlang" if I understand it correctly but I could be wrong. https://en.m.wikipedia.org/wiki/Erlang_(programming_language) "Erlang is a general-purpose, concurrent, functional programming language. It is also a garbage-collected runtime system. The sequential subset of Erlang supports eager evaluation, single assignment, and dynamic typing." JC said they are not using erlang because its a bit exotic. But he says they use the same framework. In the end they are able to provide the continues single shard universe because of the "dynamic space splitting" with the advanced LOD system. https://youtu.be/QeZtqoydXpc If you want to hear JC explain it himself listen to the space game junkie podcast, its in the first 15 minutes. I hope this helps some of our more technical minded members. And in turn I hope to stimulate some discussion on it so the rest of us can understand it a bit better. Thank you for your time. PS: I do all of this on my phone, I'm sorry for the primitive links. Anasasi, Ripper and Anonymous 3 Link to comment Share on other sites More sharing options...
Ripper Posted October 14, 2016 Share Posted October 14, 2016 Nice! I'm going to have to go through all this when I have time. Link to comment Share on other sites More sharing options...
Hotwingz Posted October 14, 2016 Author Share Posted October 14, 2016 Nice! I'm going to have to go through all this when I have time. Please do and report back soldier! Link to comment Share on other sites More sharing options...
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