After doing a search I wasn't able to find many discussions on shields other than 'twerks' long thought out post in regards to shield mathematics.
Something I wanted to suggest is a mechanic that was used in Star Trek Online.
Now I didn't care much for that game I thought it sucked really bad.
But one thing I thought they did really well was the way your shields took damage based on which part of the shield was taking damage, allowing you to reduce power from aft to front or rotate your ship.
This allowed for some really interesting combat and ta