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Showing results for tags 'scan'.
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If you have a scanner result in inventory then the amount of each ore you personally mine is kept track of in the result data.
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Scanning and mining devblog was added recently. And this got me thinking: Could scanning for constructs be done similarly? But instead of the type of resource dictating what type of scan is required, the elements on/material of the construct itself dictates how susceptible the construct is to the various scans. Similarly to prospecting one could use the radial scan to detect the absence/presence of a construct and then use a directional scan to get a better idea of its location. This is especially useful for finding an active construct. Inactive constructs will be much more difficult if not impossible to find. Another thought perhaps dedicated long range directional scanners pointed out to space could give an indication of the presence of another system. Through triangulation, this could give an indication of how far away that system is. Detecting the presence of another system is the first step to going to it.
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Hi! Can a programmed block attached to a ship scan the other blocks attached to it? For example a programmable block could behave in a certain way if some other block is also attached. Or just for calculating the size and shape of the ship so that an automated cannon doesn't fire at the ship itself. Or something, I think you get the idea. Bonus points if the block can also detect nearby but not attached blocks. Such as loose cargo or passengers. Cheers! - Finnboy11