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Found 7 results

  1. I added this to the Upvote site, but I will also post it here for discussion: Players logging off on other people's constructs is a problem, for numerous reasons. Players that log off on someone else's construct should be "kicked off" the construct. When a character logs out of the game on a construct that they do not have permissions for (defined either by a construct-wide RDMS right similar to Board Construct, or by applying Use rights on a "Security System" element), their character should be moved outside the build area of the construct and their physics should be de-parented.
  2. Hi all, I had a quick look and didn't see a post for this so apologies if there is already. Played a little last night and found that adding every single right to a policy is time consuming. Can we get an 'Add all' button? Additionally, is it possible to create sub headings? For example, rights that are to do with territories would have the Territory sub heading, or things to do with machines, vehicles or other objects might have something else like Vehicles or Objects. Then each of these sub headings can be bulk added to a policy as well? Jus
  3. Government Organizations * Please read rules (below) The idea: Optional, all inclusive, citizenship equality, community run government hierarchy. No single player ownership, community chosen leadership, all inclusive optional citizenship. Functions of governing including any style of government, with tools to employ justice, security, leadership structures, taxes and more. Massive subscriptions to player published government system to initiate. Dynamically different and superior to other forms of organizations. Possible initial predesighned government o
  4. A list which lets us define who can not interact with an element. With only a permission list no combination of sensors can distinguish between: Only an authorized person is in range Both an authorized and any other person are in range For example, you can not have a door which automatically opens only when you're alone. It would also help attempts at starting civilizations, since it would allow having public spaces by default and banning particular people from interacting or building in them.
  5. (Posted Friday 31th of March 2017 on the DevBlog) Hi everyone! Today we are going to talk about the organizations in a more detailed way! As usual, keep in mind this is how the organizations are planned to be implemented for the official release of Dual Universe, not for the Alpha. As it is still work in progress, some mechanics might change based on community feedback and/or for technical reasons. For the Alpha (currently planned for September), we will most likely have a basic version similar to what we currently have on the Community Porta
  6. Rights and Duties Management System (RDMS) will be one of the very powerful customization systems in DU. Read the DevBlog here if you have not already. Effectively tags can be used to give access to assets etc etc. I assume that in the current RDMS system, a player will know what tags he/she has. Effectively these are like keys to a spaceship or passcard for a door. The suggestion of this topic is that a tag can be placed on a person without their knowledge. These invisible tags would not be able have duties connected to them because this could lead to a player losing money without knowin
  7. Hello DU Community Yesterday, I had my first encounter with the dark side of any internet community within the Discord server. It was a statement of overt racial vilification - that is - a public act that encourages or incites others to hate people because of their race, nationality, country of origin, colour or ethnic origin. To my own shame I did not deal well with these comments as, to me, they were personal and extremely offensive by any reasonable person test. And I decided then and there to do something about it here. And therein lies the problem. I, indeed none of us, ca
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