Jump to content

Search the Community

Showing results for tags 'race'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
    • DevBlog Feedback
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL










Found 3 results

  1. I know, I've been going on and on about making a race track for a while now. Well, the two tracks are all laid down now and ready for racing, time trials, illegal gambling and so forth. I can't even begin to describe the hours or explain why I would willingly do this to myself, but I think this is the kind of community that understands insane building projects so I don't fear too much judgement. Think I might quit DU now for a while. To the handful of people who kindly donated a bit of material here and there your names have been cemented into the foundations of the course at various points. -2 separate and complete race tracks covering 10 hexes on Alioth -The scale of the tracks allows for high speed racing. I'm really excited for to see what kind of racers people dream up. -A restricted class cup and an unlimited builders cup could be something for the future. -Head to Head racing for quanta -There are pit garages for sale on site for race teams. -Land plots available for opening shops and markets for those with a plan, contact me. As for the racing and physics, I think what is possible with a bit of practice is really pretty cool. Like a 2021 version of that old classic nintendo game F-Zero if anyone is as old as me. A lap preview of the two courses can be seen as raw footage here: Here is the super cheesy awesome bit I slapped together. The total materials if anyone is interested are approximated here: Aluminium: Countless millions of litres Concrete: quite a lot Luminescent glass: a really serious quantity Alioth sand and rock : >2mil L Madis soil: 200,000 L Symeon soil: 190,000 L L and M cores: more than 135 Time for construction: 3 months more or less Quanta spent: all of it VR Station is open : Melanuma Super Speedway race track - come visit and set a waypoint, then come race and build.
  2. New skill "Fast and Furious" and "Extra acceleration". Allows the use of the engine at more than 100% power. But in this mode, gradual wear of the engine begins (structure is lost). Increasing the "Afterburner" skill increases the afterburner force even more, and also reduces the engine wear rate. What is the Extra Overclocking skill? It is available only after fully learning the Fast and the Furious skill. It further enhances the afterburner effect, but at the same time there is a possibility that at any moment the tank and engines could explode. These 2 skills will come in handy for "racing" if you make a highway in the game. And also in space, so that the enemies do not catch up.
  3. Hello, Neo here, formerly Saffi... Anyway heres a plea for some racial and technological differentiation for characters, but also for several character sizes at launch. For launch its pretty well understood that you need to focus on the things that will actually make DU, DU. Over time perhaps you can develop more suits, clothing and so forth, but that's for another thread. For the characters themselves, the ability to scale the size of the characters, even if just some preset ones. In this early stage I'm not asking for a full on editor, but perhaps down the line you could advance the options. My plea for preset options is as follows. For Males and Females a preset height for Tall, Mid, Short, and Small. For males a few options with increased muscular bulk or wider shoulders. For females some options with enhanced tone, possibly stronger thighs on a few builds. This would be really nice to help people with their backstory and feeling their character lines up with what they believe is under the suit. ----------- Everything will come from humans, on earth in our time now, there are people looking for ways to live longer or even forever and to change the appearance of ourselves. As the science advances post human elements will also become more abundant. Humans Kemonomimi's Cyborg attachments. Humans could have a bonus applied to them, many people would play them. If they have a unique trait, along the lines of human charisma it could be as follows. Human Trait: Pays 15% less taxes from their pocket. The money is still generated but the taxee doesnt pay it, the game pulls it from nowhere. No negative trait. Kemonomimi's are basically humans, namely they only seek to alter their appearance, by technological means, from human ears to those of another animal species, and also tails. A few cat ear and tail options, and a few fox / wolf options would cover a majority of interested people. Mimi trait: 15% more action or stamina bar. Negative Trait (Unstable Genetics) -10% stamina regen rate -10% inbound healing Cybernetic attachments could be something that either race, or any other genetic modified humanoid models could use. They'd be one time use or until death, and in which you would then need to go and buy or re-equip your cybernetic part's. Could have a stat limiter, such as you have 2 mod slots, or maybe a different system 100 mod points. Say for instance a single eye mod would cost half as much as a double eye mod and the buff correspond equally. for example. 25 points for a single mod and it give a 5% boost to its stat, 50 points for a double and a 10% boost to whatever stat. Just some ideas. Single Cyborg Eye Double Cyborg Eye Cybernetic Visor Iris implants (no visual just a cybernetic mod) (single or double) Eye's would increase your target acquisition range, but not your actual lock on range. Cybernetic arms, single, double, and synthetic mesh (no graphic just a mod) Arms increase accuracy, and voxelmancy range. Legs same as before single, double, synthetic muscular mesh. Legs increase stamina (dont boost speed it just causes alot of balance issues) Other mods could be made that dont have physical representations, although the above can also exist even without physical representations. This could make a decent economy in game for parts and enhancements. Some other cybernetic part ideas. Nano healing pump - very slowly regens your health, can be activated to drain stamina / energy / food meter, to increase healing speed temporarily. Adrenal / Endorphine pump - activates when low on health, provides a temporary increase in base HP and restores a small amount of stamina Edit: You know, I could be perfectly happy with just humans. So let me make an additional plea if you NQ are thinking of sticking with only humans. If you do come around to making a character creator, these are the things that would please me greatly. Body Scale - not just a height changer, scale the body's proportions. not just a raw height slider, no stretched lanky tall character, no fat short compressed small ones. Hair color editor - for my obvious needs! Heterochromia
  • Create New...