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Found 3 results

  1. Swap Spot swaps your Ore for Elements, you don’t need Quanta, nothing to buy, just Swap! Swap Spot is your own personal industry without you needing to know a thing about industry! Don’t waste time digging needlessly, comparing prices and traveling from market to market, get popular Elements at Swap Spot! Swap Spot is much more than a combination of Industry and Market! Swap Spot is hundreds of times faster than nano-pack crafting and substantially faster than traditional industry complexes. Swap Spot delivers a variety of Elements simultaneously and in volume, without you needing to touch an industry machine or know a single recipe! Swap Spot runs at maximum resource efficiency and evaluates ore fairly, unlike traditional markets that often pay a fraction of what its worth. Swap Spot is vertically integrated, cutting out all the middle men! Swap Spot’s efficiency and fairness means that your ore is worth more, which means more Elements and less digging! Swap Spot enables Ore Freedom! Only got coal to swap? No problem! Swap Spot will still make Elements for you! That’s right, you DO NOT need to provide the exact ore needed to make the elements you need! Just provide Swap Spot with the ore it needs. That’s Ore Freedom – that’s Swap Spot! How does Swap Spot work? * Your ore is assigned Resource Points, RP for short. * The higher the RP, the more valuable that ore is to the Swap Spot. * Elements have a set RP value. * Swap Spot swaps the ore RP value for the Element RP value. Step 1) Determine that you have enough ores at the value shown to order the elements you need. Step 2) Simply click the name of the element(s) you want on the screen. Step 3) Using the +1 / +10 / -1 / -10 buttons assign the number of element you want Step 4) you can use the <Page / Page> buttons to move through the several pages of available elements. Step 5) The total order value is shown on the top of the screen, assuming you have enough ores to start the transaction click on the ORDER button at the bottom of the screen. Note: You can order multiple different elements at the same time speeding up the process dramatically. Step 6) Once you order your elements simply deposit the ores you wish to swap in the provided container hubs. The ore gets removed and Resource Points, RP's, are assigned to your order and are tallied at the bottom of the screen. (Please make sure you have enough ore to fully pay for your order.) Step 7) Then simply wait for the Swap Spot to deliver your order - note deliveries can take several minutes, so please be patient. When an element arrives in a container hub the light next to it will flash Note: Swap Spot delivers the higher Resource Point elements first. Step 8 ) Once you have all your items simply leave the Swap Pod. This will auto end the transaction. Swap Spot makes getting Elements easy! Oh, you don't have ores? No problems! Swap Spot is surrounded by six, yes SIX hexes for surface rock gathering! Sure, its not ideal, but, it means you can go from zero to hero in a very short time! (And its also great for parking!) Swap Spot is ideal for newbies, veterans, individuals and corps alike; anyone who wants the best value for their ore! Need Quanta? Sell Swap Spot Elements on the Market! Swap Spot is under construction and has a small, but growing selection of available Elements. We invite you to take advantage of Swap Spot TODAY! Location on Madis (Part of Tortuga) : ::pos{0,1,77.4321,73.2716,790.7706} Come join us on Discord to get daily prices: https://discord.gg/tvbADay Note: Tortuga is Dual Universes premier city state merchant hub, where the best come to play. An appropriate place for Swap Spots first location. *** Ore is swapped in batches off 100, so order everything together *** *** One item of fuel equals 100L *** *** Use multiple ore types at the same time to increase Payment Speed ***
  2. This is Elector Cale(wars) bringing up some economics again. Lets say there was a DU mechanic where you could model small objects like a bobble head. You could sell them by producing them on the DU player market for fun and make profit. Instead of modeling with blender and having so much more mechanics to have to add and deal with. Why not make a in game model system similair to blender? Lets say you had 1 block worth of material to sculpt something. If you wanted to sculpt something that was the size of 10 cubes it would take 10 cubes from your invintory. Once one if made you could save it and it could be made with small factory units or it could be super scaled with more materials. Instead of having to use blender, skecthup. or something to that sort and go through the trouble of uploading it through the market. This could also bring more mechanics such as modeling chairs or tables maby even some sort of lighting systems to sculpt or buy. These would be able to be placed for decoration mainly. Some might say its a stupid idea and its usless. In real life toys are usless. Theres no point for toys or bobble heads. We do it for fun, or just to make a profit off of people who like stuff like that. People are doing this Now! People are already modeling various ships for dual later on. You can find them on various posts. If you liked this idea find a Opean Federation post off the community and give them a like! Even follow us on discord. We offer many jobs!
  3. My brother AccuNut and I will be running a market once the game is released and have been thinking about how market owners will make their money. We have come up with a few ideas on how this should work, as their has been nothing mentioned as of yet on this subject. Here they are: Market owner (MO) takes a percentage of the sales. (ex. Item sells for $10. MO takes 1%. Seller gets $9.90.) -- thanks ATMLVE MO is paid per each listing by the seller. (ex. $10 to post one item for sale, $10 to post 1,200 items.) MO is paid per each item listed by the seller. (ex. $10 to sell one item, $20 to sell two, $30 for three, etc.) MO is paid based on cubic units of storage space taken by the items sold. (ex. at $10 per cubic unit, a listing occupying five cubic units of market storage would cost the seller $50 to post for sale.) MO establishes listing "types" (raw resources, ship parts, blueprints, etc.). seller is charged using any of the above methods based on item "type". (ex. raw resource listings charged using method #1 cost 1% of sale, while blueprint listings cost 5%.) --This option allows the most freedom to the Market Owner as they could use different charge methods for each listing "type". (ex. MO uses method #2 for raw resource listings and method #1 for blueprints.) What are your thoughts on these methods? We'd love to hear your own ideas on how markets should make a profit as well. Let us know what you think! -Don't forget to "like" the post! ​ ​Thanks for reading, ​Starkontrast
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