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Alpha

Found 4 results

  1. Aaron Cain

    Gates

    Most of us know there will be massive star-gates in space to sent our ships to far away places. What i want to propose is a smaller base located gate. It should be large enough to sent people, small hovers and small fighters but small enough to block big hovers and big ships. The placing should be in a base, planet or space bound, and transport is only possible if you own both sides of the gate, so you need to build one at both sides. Since this is the same technology as will be used for the large gate it should fit the lore. And because you already need to have a base on both sides of the gate you have probably already used the large gate at least once but to be sure this is not gone be an easy thing to build a training should be there that makes this only craft-able after you already studied the building of star-gates in general. An option is to make these scale able just like the shown hangar doors, although i hope the star-gate idea will not be a circle to fly through but more a set of "rails" or "beacons" guiding a ship into the flow. Your thoughts?
  2. I was thinking that there could be Unpowered personal transport such as bicycles, skis, wingsuits/hang gliders, and the like. Possible usage of these items include: Covert Operations: I assume while constructs stay when you log out, player avatars and their items/equipment don't, allowing for spies to hide their tracks more easily. Even if they don't, this might make for a much more discreet method of getting around undetected over longer distances. Open Military Operations: In cases where armored vehicles and other powered tools and the logistics train to support them may be unavailable or limited, such as getting a foothold on a hostile planet(think orbital paratroopers), or just regular paratroopers, equipping soldiers with means of personal unpowered transport may be a good idea. Personal transport: In rough terrain or in crowded areas, using cars or aircraft may be unfeasible. Sport: see DICE
  3. Please post on the other thread. I was thinking that there could be Unpowered personal transport such as bicycles, skis, wingsuits/hang gliders, and the like. Possible usage of these items include: Covert Operations: I assume while constructs stay when you log out, player avatars and their items/equipment don't, allowing for spies to hide their tracks more easily. Even if they don't, this might make for a much more discreet method of getting around undetected over longer distances. Open Military Operations: In cases where armored vehicles and other powered tools and the logistics train to support them may be unavailable or limited, such as getting a foothold on a hostile planet(think orbital paratroopers), or just regular paratroopers, equipping soldiers with means of personal unpowered transport may be a good idea. Personal transport: In rough terrain or in crowded areas, using cars or aircraft may be unfeasible. Sport: see DICE
  4. So in the lore we see two different kinds of AI. The AI that commands the Arkship and a personal AI. I assume that these are different kinds with the Ark AI being more akin to an A[g]I or Artificial General Intelligence though not fully one and the personal AI being more of the Interface your suit uses to give you information on whats in your Kadpak and possibly news from other players and such along with any other general information that the player may need. That first part basically outlines what I think the person AI should be. Not a full AI but the suit interface with different functions. The reason for it being an AI and not just some text on screen would be to help keep the person sane as long periods with no interaction with others can cause a person to go insane. Here are some things the AI could do/help with though this is mostly game fluff and ways to explain things the game does with lore. Display whats currently in the Kadpak Show a news-feed from other players around the galaxy Alert the player to different environmental things such as new ores or another player entering the immediate area. Connect to a ship and help provide basic support for things like control, targeting, navigation, and repair. Scripts would augment or replace this. Alert the player to ship conditions like hull integrity or atmosphere Alert the player to blueprint problems Be nameable with (modifiable?) voice packs (possibly a cash shop / tradeable item created by users for ingame money) Now for the more "fun" part. When reading the lore and some of the parts of the ship AI I was somehow reminded of Fallout and the different vaults in that game as well as several other sci-fi things with AI in them. We know that our own Arkship landed and is at least somewhat sane but what about the others? A number of Arkships never made it off Earth but its assumed that at least some others did and they have probably been traveling almost as long or longer so where are they? These are some ideas for a few of the other Arkships however these should be later in the game after people start to explore out and such. Rouge AI: This Arkship AI has gone rouge and has begun using the Arkships guns to kill off everything around it though it appears to have gone rouge after/before landing (two ideas here) Offline AI: The Arkship continues to function for the most part autonomously however with the AI offline it is unable to land and release the humans inside. Mad AI: The AI has gone mad and has used its influence on the humans inside driving them all mad and begin to hunt anyone and anything not part of their Arkship. Because the AI is still online the Arkship managed to land though it would most likely not be a nice landing (crooked/ fallen over) and the uniforms of these others should be different in some way (maybe colors or design) Aka: space pirates Functional AI: The AI is fully functional however the Arkship took damage from an unknown source and most of the humans were "lost" and the ship is drifting. The AI is working on a way to allow the Arkship to land. DisFunctional AI: Similar to the Functional AI however this AI has woken up the brains of the remaining crew to assist it figuring a way to land the ship properly by utilizing their brains. Hive AI: think star trek borg but humans less covered in tech Mostly just some random ideas I came up to allow for more PvE and interesting exploration
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