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Showing results for tags 'game mechanics'.
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One of the biggest weaknesses I've seen with games like No Man's Sky and Elite Dangerous is that their content is entirely reliant on the developers. Beyond story quests there isn't much to do in those games. As such, I believe that to make a truly great space sandbox, the game must give players the ability to create their own content and be able to easily share it with everyone, which Dual Universe seems to be aiming to do. With that said, does anyone have details on what kind of features there will be regarding creating your own quests for other players? With a robust quest creation system, players could send other players out to get materials for them, hire assassins to take out other players, organize heists, or even make up entire backstories to go with a collection of quests. The potential here would be enormous.
So, recently, I thought that there are a lot of organizations who aren't really what we would call "future countries". There are plenty of them, such as companies, political parties, institutions... that are focused on certain game aspects rather than being an actual community of players with a common purpose. It is pretty obvious, that most of those orgs, in their search of protection, profit or greater good, will tend to align with bigger orgs, being part of them, but at the same time, being somewhat "independent". It is curious that there is no actual game mechanic to handle this. Say, if a company wants to be registered within a certain country, there is no official way to prove they are part of them, so here is where the Sub-Organizations make their appearance. Basically, it would be a very simple system, which would allow little orgs to be integrated into bigger ones, with the approval of both of them. They would appear as a sub-org in the main organization entry, and their players would automatically be added into the main org. This would allow a better management of all the companies, satellites, parties and institutions within a certain nation, giving each of them specific permissions or privileges depending on their status. A very simple example would be this: Imagine that Silverlight Industries (which is a company), wanted to be part of Terran Union (which is a nation), but also wanted to mantain their status, their page... everything. They would just make an agreement with them, they would become a sub-org, their page would appear inside TU's page and TU would have 200 more members. I obviously understand that this mechanic may be very complex to implement, and that I am missing a lot of little details, but anyways, what do you think? Would it be useful? Give me your opinions. Thank you very much.
As Discord is a large part of the community, I felt that I need to shed some light on a new feature Discord introduced for game integration. https://discordapp.com/developers/docs/topics/rich-presence This would be, if implemented in a non-intrusive manner, a great addition to the social aspect of Dual Universe. Since over 90% of organizations are heavy discord users. :miniSnek: - Dxeo
Watching some of the game aspects today, I have asked myself: Is there any way to regenerate resources? Imagine if everyone starts at the same place (the Arkship). A few weeks or even days later, every single resource in the surroundings and maybe in the whole planet (such as different types of metal), would be completely gone, and there would not be any way for new players to start collecting resources by their own means. With the time, the planets, moons, and everything around, would empty. Maybe a solution for this is to make ridiculous quantities of resources so they do not run out in dozens of years, but still it would not be very aesthetic starting in a place where every single spot is full of holes. I can not stop to imagine those horrid minecraft servers in which some zones ground looked like complete destruction, since every single change in the terrain was saved and never reseted. I know I am missing some point in here, and maybe there is already a planned solution for this. In that case, I would love to know it, as well as any suggestion or comment on this. Thank you in advance, and regards.