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Showing results for tags 'controls'.
In a attempt to help me haul around cargo while mining I have built a storage barge with Hovers and Vertical Atmospheric Thrusters. My issue is that even when I am not inputting my craft to go up the vertical thrusters activate and attempt to hold me at a certain altitude just like the hovers when I just want the to be off unless I input to them to output thrust. It is a complete waste of fuel to be hovering via engines and not hovers so my question is how do I go about fixing this issue or changing things on my vehicle to make this work other then removing the thrusters entirely. Any feedback
Hi y'all! So recently, the controls for DU have been released : https://support.dualthegame.com/hc/en-us/articles/115002024353-Inputs Those controls obviously are for AZERTY type keyboard users, mainly in France or Europe I think. Are there pictures like this for the controls in QWERTY type keyboard? If so where can I find them? If there is no such picture, is there a simple way to translate the controls from AZERTY to QWERTY or do I have to go by trial and error in-game? Also, will there be an option in the launcher to transfer the keyboard type to QWERTY so the controls are in QWERTY? T
Hey so I want to apologize in case someone else has already brought this up or if information about this has already been said as I am rather new to learning about this game and such, however it would be absolutely brilliant in my opinion to have customizable cockpits. In the gameplay I have seen, there has been and insane amount of freedom you have to build your ship and the environment around you, but one thing I noticed is that the cockpits for ships seem to be pre-set, or at least a list of ones you can choose from. Now I could be wrong in saying that, but pretending I'm right, to me
Hello NQ Devs and Alpha enthusiasts! I have a few questions regarding game-play movement and control schemata. 1.) Is DU being developed from a "PC is King" perspective so that support for peripherals and technologies e.g., HOTAS, K+M, game-pads, VR (RIFT, VIVE etc.), positional tracking, multiple monitors, 4k, etc. are intended? 2.) Will camera controls include multiple angles, distances, etc. including 1st and 3rd person perspectives. 3.) Will multicrew ship systems have functionalities beyond "turret" or generic crew states? 4.) Can you please "PIN" or "sticky" devblog p