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This will be a proposed solution to a problem that NovaQuark has thus far decided not to create: losing money (that is, in-game currency: Quanta) upon death of a player. Let's dive into it. The Problem If my sources are correct, NovaQuark has stated before that such items as DACs, Blueprints, Territory Control Units, Resurrection Nodes, and Quanta will not be lost upon death. Most of these items I have listed are justifiably non-lose-able; they are highly rare and valuable or, in some cases, unique items that would dramatically affect the total universal supply of
I am sure that we have all thought of this to a certain extent, but I am curious to hear it discussed openly between organizations. Because of the fact that everyone is going to be spawning without resources at the arkship at least once (many of us uncountable times as we fail and die somewhere), there is obviously going to be very swiss-cheese-ish terrain around the arkship. Even if there is some kind of boundary on how close you can mine, it will just push the terrain destruction outward. Another thing that will exasperate this is if there are free trial accounts; these users are going
So I was thinking, where would we respawn? In the book it says that we would respawn on the Arkship thanks to the Resurrection Node. So if we respawned at the Arkship, we would pretty much have to start over unless your friend can pick you up in a ship. I was thinking, what if there was a Resurrection Node element that you could add to a base? Now, I know what you're thinking fellow forum user. Well, to counter this argument. Building a Resurrection Node should be decently expensive You should have to build one Resurrection Node per person You should have an option on death to either "Resp